From: Kristian Høgsberg Date: Tue, 28 Oct 2014 06:36:31 +0000 (-0700) Subject: i965: Clean up fs_visitor::run and rename to run_fs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7ff457b93028d1884c7952080edd919008edf141;p=mesa.git i965: Clean up fs_visitor::run and rename to run_fs Now that fs_visitor::run is back to being only fragment shader compilation, we can clean up a few stage == MESA_SHADER_FRAGMENT conditions and rename it to run_fs. Signed-off-by: Kristian Høgsberg Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 16f8b32639c..6cac6d7cdb4 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3665,8 +3665,13 @@ fs_visitor::run_vs() } bool -fs_visitor::run() +fs_visitor::run_fs() { + brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data; + brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; + + assert(stage == MESA_SHADER_FRAGMENT); + sanity_param_count = prog->Parameters->NumParameters; assign_binding_table_offsets(); @@ -3695,13 +3700,7 @@ fs_visitor::run() /* We handle discards by keeping track of the still-live pixels in f0.1. * Initialize it with the dispatched pixels. */ - bool uses_kill = - (stage == MESA_SHADER_FRAGMENT) && - ((brw_wm_prog_data*) this->prog_data)->uses_kill; - bool alpha_test_func = - (stage == MESA_SHADER_FRAGMENT) && - ((brw_wm_prog_key*) this->key)->alpha_test_func; - if (uses_kill) { + if (wm_prog_data->uses_kill) { fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS); discard_init->flag_subreg = 1; } @@ -3724,7 +3723,7 @@ fs_visitor::run() emit(FS_OPCODE_PLACEHOLDER_HALT); - if (alpha_test_func) + if (wm_key->alpha_test_func) emit_alpha_test(); emit_fb_writes(); @@ -3740,13 +3739,10 @@ fs_visitor::run() return false; } - if (stage == MESA_SHADER_FRAGMENT) { - brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; - if (dispatch_width == 8) - prog_data->reg_blocks = brw_register_blocks(grf_used); - else - prog_data->reg_blocks_16 = brw_register_blocks(grf_used); - } + if (dispatch_width == 8) + wm_prog_data->reg_blocks = brw_register_blocks(grf_used); + else + wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used); /* If any state parameters were appended, then ParameterValues could have * been realloced, in which case the driver uniform storage set up by @@ -3786,7 +3782,7 @@ brw_wm_fs_emit(struct brw_context *brw, /* Now the main event: Visit the shader IR and generate our FS IR for it. */ fs_visitor v(brw, mem_ctx, key, prog_data, prog, fp, 8); - if (!v.run()) { + if (!v.run_fs()) { if (prog) { prog->LinkStatus = false; ralloc_strcat(&prog->InfoLog, v.fail_msg); @@ -3805,7 +3801,7 @@ brw_wm_fs_emit(struct brw_context *brw, if (!v.simd16_unsupported) { /* Try a SIMD16 compile */ v2.import_uniforms(&v); - if (!v2.run()) { + if (!v2.run_fs()) { perf_debug("SIMD16 shader failed to compile, falling back to " "SIMD8 at a 10-20%% performance cost: %s", v2.fail_msg); } else { diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 84a0b101e5b..58bb3ae1ce0 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -414,7 +414,7 @@ public: const fs_reg &varying_offset, uint32_t const_offset); - bool run(); + bool run_fs(); bool run_vs(); void optimize(); void allocate_registers();