From: Nicolai Hähnle Date: Thu, 7 Jul 2016 07:28:25 +0000 (+0200) Subject: radeonsi: use multi-threaded compilation in debug contexts X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7ffc832ab849a49039f2579dd539c231a9c9c000;p=mesa.git radeonsi: use multi-threaded compilation in debug contexts We only have to stay single-threaded when debug output must be synchronous. This yields better parallelism in shader-db runs for me. Reviewed-by: Edward O'Callaghan Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index abbe451d8e8..94587b296fa 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1103,16 +1103,16 @@ void si_init_shader_selector_async(void *job, int thread_index) struct si_shader_selector *sel = (struct si_shader_selector *)job; struct si_screen *sscreen = sel->screen; LLVMTargetMachineRef tm; - struct pipe_debug_callback *debug; + struct pipe_debug_callback *debug = &sel->debug; unsigned i; if (thread_index >= 0) { assert(thread_index < ARRAY_SIZE(sscreen->tm)); tm = sscreen->tm[thread_index]; - debug = NULL; + if (!debug->async) + debug = NULL; } else { tm = sel->tm; - debug = &sel->debug; } /* Compile the main shader part for use with a prolog and/or epilog. @@ -1324,7 +1324,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx, pipe_mutex_init(sel->mutex); util_queue_fence_init(&sel->ready); - if (sctx->b.debug.debug_message || + if ((sctx->b.debug.debug_message && !sctx->b.debug.async) || !util_queue_is_initialized(&sscreen->shader_compiler_queue)) si_init_shader_selector_async(sel, -1); else