From: Carl Worth Date: Tue, 22 Jan 2013 21:29:01 +0000 (-0800) Subject: i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8059c2ea9011110df3632e28a4311de9373b9b4e;p=mesa.git i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures. Similar to the previous commit, we may be using a texture with actual RGBA storage for the GL_ALPHA format, so force the color values to 0.0. This commit fixes the following piglit (sub) tests: EXT_texture_snorm/fbo-blending-formats GL_ALPHA16_SNORM GL_ALPHA8_SNORM GL_ALPHA_SNORM Note: Haswell bypasses this swizzle code, so may require an independent fix for this bug. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index b1f1df11993..b772ef64e48 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -729,11 +729,18 @@ brw_get_texture_swizzle(const struct gl_texture_object *t) } } - /* For a format with no alpha channel, force the alpha result to - * 1.0. (This allows for an RGBA texture to be used for an RGB - * format, for example). + /* If the texture's format is alpha-only, force R, G, and B to + * 0.0. Similarly, if the texture's format has no alpha channel, + * force the alpha value read to 1.0. This allows for the + * implementation to use an RGBA texture for any of these formats + * without leaking any unexpected values. */ switch (img->_BaseFormat) { + case GL_ALPHA: + swizzles[0] = SWIZZLE_ZERO; + swizzles[1] = SWIZZLE_ZERO; + swizzles[2] = SWIZZLE_ZERO; + break; case GL_RED: case GL_RG: case GL_RGB: