From: Keith Whitwell Date: Mon, 22 May 2006 16:09:27 +0000 (+0000) Subject: memory usage fixes for glean/conform, use a better hash function X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8065c120c45e89e49ca9f707408fd7bd14db6b23;p=mesa.git memory usage fixes for glean/conform, use a better hash function --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1bafaf3485f..91c1797f1e2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1517,13 +1517,14 @@ struct gl_texture_unit struct texenvprog_cache_item { GLuint hash; void *key; - void *data; + struct fragment_program *data; struct texenvprog_cache_item *next; }; struct texenvprog_cache { struct texenvprog_cache_item **items; GLuint size, n_items; + GLcontext *ctx; }; /** diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index b2694eebb94..0cbbf58a5d8 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -185,12 +185,12 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) * Examine current texture environment state and generate a unique * key to identify it. */ -static struct state_key * -make_state_key(GLcontext *ctx) +static void make_state_key( GLcontext *ctx, struct state_key *key ) { - struct state_key *key = CALLOC_STRUCT(state_key); GLuint i, j; + memset(key, 0, sizeof(*key)); + for (i=0;iTexture.Unit[i]; @@ -233,8 +233,6 @@ make_state_key(GLcontext *ctx) key->fog_enabled = 1; key->fog_mode = translate_fog_mode(ctx->Fog.Mode); } - - return key; } /* Use uregs to represent registers internally, translate to Mesa's @@ -1142,6 +1140,26 @@ static void rehash( struct texenvprog_cache *cache ) cache->size = size; } +static void clear_cache( struct texenvprog_cache *cache ) +{ + struct texenvprog_cache_item *c, *next; + GLuint i; + + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { + next = c->next; + _mesa_free(c->key); + cache->ctx->Driver.DeleteProgram(cache->ctx, (struct program *)c->data); + _mesa_free(c); + } + cache->items[i] = NULL; + } + + + cache->n_items = 0; +} + + static void cache_item( struct texenvprog_cache *cache, GLuint hash, void *key, @@ -1149,12 +1167,20 @@ static void cache_item( struct texenvprog_cache *cache, { struct texenvprog_cache_item *c = MALLOC(sizeof(*c)); c->hash = hash; - c->key = key; + + c->key = _mesa_malloc(sizeof(*key)); + memcpy(c->key, key, sizeof(*key)); + c->data = data; - if (++cache->n_items > cache->size * 1.5) - rehash(cache); + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(cache); + } + cache->n_items++; c->next = cache->items[hash % cache->size]; cache->items[hash % cache->size] = c; } @@ -1164,27 +1190,31 @@ static GLuint hash_key( struct state_key *key ) GLuint *ikey = (GLuint *)key; GLuint hash = 0, i; - /* I'm sure this can be improved on, but speed is important: + /* Make a slightly better attempt at a hash function: */ - for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++) - hash ^= ikey[i]; + for (i = 0; i < sizeof(*key)/sizeof(*ikey); i++) + { + hash += ikey[i]; + hash += (hash << 10); + hash ^= (hash >> 6); + } return hash; } void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) { - struct state_key *key; + struct state_key key; GLuint hash; struct fragment_program *prev = ctx->FragmentProgram._Current; if (!ctx->FragmentProgram._Enabled) { - key = make_state_key(ctx); - hash = hash_key(key); + make_state_key(ctx, &key); + hash = hash_key(&key); ctx->FragmentProgram._Current = ctx->_TexEnvProgram = (struct fragment_program *) - search_cache(&ctx->Texture.env_fp_cache, hash, key, sizeof(*key)); + search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key)); if (!ctx->_TexEnvProgram) { if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash); @@ -1193,11 +1223,10 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) (struct fragment_program *) ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - create_new_program(key, ctx, ctx->_TexEnvProgram); + create_new_program(&key, ctx, ctx->_TexEnvProgram); - cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram); + cache_item(&ctx->Texture.env_fp_cache, hash, &key, ctx->_TexEnvProgram); } else { - _mesa_free(key); if (0) _mesa_printf("Found existing texenv program for key %x\n", hash); } } @@ -1217,6 +1246,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) { + ctx->Texture.env_fp_cache.ctx = ctx; ctx->Texture.env_fp_cache.size = 17; ctx->Texture.env_fp_cache.n_items = 0; ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **) @@ -1227,16 +1257,6 @@ void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ) { - struct texenvprog_cache_item *c, *next; - GLuint i; - - for (i = 0; i < ctx->Texture.env_fp_cache.size; i++) - for (c = ctx->Texture.env_fp_cache.items[i]; c; c = next) { - next = c->next; - _mesa_free(c->key); - _mesa_free(c->data); - _mesa_free(c); - } - + clear_cache(&ctx->Texture.env_fp_cache); _mesa_free(ctx->Texture.env_fp_cache.items); }