From: Timothy Arceri Date: Fri, 28 Jun 2019 01:13:11 +0000 (+1000) Subject: iris: change last_vue_stage() to look at uncompiled shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=80c2c17e1e5d93bef83fa711fab9d24c8de5bc36;p=mesa.git iris: change last_vue_stage() to look at uncompiled shaders This allows us to find the last vue stage before we have compiled the shaders. Reviewed-by: Kenneth Graunke --- diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 8470b97a2e2..5f243c2065a 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -1526,17 +1526,17 @@ iris_update_compiled_fs(struct iris_context *ice) } /** - * Get the compiled shader for the last enabled geometry stage. + * Get the shader for the last enabled geometry stage. * * This stage is the one which will feed stream output and the rasterizer. */ static gl_shader_stage last_vue_stage(struct iris_context *ice) { - if (ice->shaders.prog[MESA_SHADER_GEOMETRY]) + if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) return MESA_SHADER_GEOMETRY; - if (ice->shaders.prog[MESA_SHADER_TESS_EVAL]) + if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) return MESA_SHADER_TESS_EVAL; return MESA_SHADER_VERTEX;