From: Laura Ekstrand Date: Tue, 3 Mar 2015 00:52:55 +0000 (-0800) Subject: main: Fix indents in former get_texture_for_framebuffer functions. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=80e9bf2641d3bc2504fc12977c3e6a1ab7a3f49f;p=mesa.git main: Fix indents in former get_texture_for_framebuffer functions. Reviewed-by: Fredrik Höglund Signed-off-by: Fredrik Höglund --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 807b629507b..4da77a33706 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2618,30 +2618,30 @@ check_layered_texture_target(struct gl_context *ctx, GLenum target, { *layered = GL_TRUE; - switch (target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - return true; - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE: - case GL_TEXTURE_2D_MULTISAMPLE: - /* These texture types are valid to pass to - * glFramebufferTexture(), but since they aren't layered, it - * is equivalent to calling glFramebufferTexture{1D,2D}(). - */ - *layered = GL_FALSE; - return true; - } + switch (target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + return true; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + /* These texture types are valid to pass to + * glFramebufferTexture(), but since they aren't layered, it + * is equivalent to calling glFramebufferTexture{1D,2D}(). + */ + *layered = GL_FALSE; + return true; + } - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(invalid texture target %s)", caller, - _mesa_lookup_enum_by_nr(target)); - return false; + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(invalid texture target %s)", caller, + _mesa_lookup_enum_by_nr(target)); + return false; } @@ -2655,23 +2655,23 @@ static bool check_texture_target(struct gl_context *ctx, GLenum target, const char *caller) { - /* We're being called by glFramebufferTextureLayer() and - * textarget is not used. The only legal texture types for - * that function are 3D and 1D/2D arrays textures. - */ - switch (target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY: - case GL_TEXTURE_2D_ARRAY: - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - return true; - } + /* We're being called by glFramebufferTextureLayer() and + * textarget is not used. The only legal texture types for + * that function are 3D and 1D/2D arrays textures. + */ + switch (target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + return true; + } - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(invalid texture target %s)", caller, - _mesa_lookup_enum_by_nr(target)); - return false; + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(invalid texture target %s)", caller, + _mesa_lookup_enum_by_nr(target)); + return false; }