From: Marek Olšák Date: Tue, 4 Mar 2014 00:45:48 +0000 (+0100) Subject: st/mesa: remove _NEW_POLYGON dependency from vertex shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8199d149edd21d74ff70bed652e50d176136aab6;p=mesa.git st/mesa: remove _NEW_POLYGON dependency from vertex shader We can just check the polygon mode when updating the edge flag state. Also, we can just flag ST_NEW_VERTEX_PROGRAM directly, which makes ST_NEW_EDGEFLAGS_DATA useless. --- diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index 00149f8ab77..99e9df26b47 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -132,18 +132,22 @@ static void check_program_state( struct st_context *st ) static void check_attrib_edgeflag(struct st_context *st) { const struct gl_client_array **arrays = st->ctx->Array._DrawArrays; - GLboolean vertdata_edgeflags, edgeflag_culls_prims; + GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled; if (!arrays) return; - vertdata_edgeflags = arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0; + edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL || + st->ctx->Polygon.BackMode != GL_FILL; + + vertdata_edgeflags = edgeflags_enabled && + arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0; if (vertdata_edgeflags != st->vertdata_edgeflags) { st->vertdata_edgeflags = vertdata_edgeflags; - st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; } - edgeflag_culls_prims = !vertdata_edgeflags && + edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags && !st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0]; if (edgeflag_culls_prims != st->edgeflag_culls_prims) { st->edgeflag_culls_prims = edgeflag_culls_prims; diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index ba04c1fb73e..67c6157135a 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -141,11 +141,8 @@ update_vp( struct st_context *st ) * edgeflag semantics, and extend the vertex shader to pass through * the input to the output. We'll need to use similar logic to set * up the extra vertex_element input for edgeflags. - * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA */ - key.passthrough_edgeflags = (st->vertdata_edgeflags && ( - st->ctx->Polygon.FrontMode != GL_FILL || - st->ctx->Polygon.BackMode != GL_FILL)); + key.passthrough_edgeflags = st->vertdata_edgeflags; key.clamp_color = st->clamp_vert_color_in_shader && st->ctx->Light._ClampVertexColor; @@ -164,8 +161,8 @@ update_vp( struct st_context *st ) const struct st_tracked_state st_update_vp = { "st_update_vp", /* name */ { /* dirty */ - _NEW_POLYGON, /* mesa */ - ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */ + 0, /* mesa */ + ST_NEW_VERTEX_PROGRAM /* st */ }, update_vp /* update */ }; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 2957b37bd51..0e00dd4fab6 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -47,7 +47,7 @@ struct u_upload_mgr; #define ST_NEW_FRAGMENT_PROGRAM (1 << 1) #define ST_NEW_VERTEX_PROGRAM (1 << 2) #define ST_NEW_FRAMEBUFFER (1 << 3) -#define ST_NEW_EDGEFLAGS_DATA (1 << 4) +/* gap, re-use it */ #define ST_NEW_GEOMETRY_PROGRAM (1 << 5) #define ST_NEW_VERTEX_ARRAYS (1 << 6) #define ST_NEW_RASTERIZER (1 << 7)