From: Eric Anholt Date: Mon, 24 Oct 2005 21:30:06 +0000 (+0000) Subject: Add support for GL_EXT_secondary_color, tested with seccolor test. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=81d3bf58ff2b143b7df16e5d7af8672b33626e40;p=mesa.git Add support for GL_EXT_secondary_color, tested with seccolor test. --- diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index 8e2aa88ca39..642560a0d9e 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -60,6 +60,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define need_GL_ARB_multisample #define need_GL_ARB_texture_compression +#define need_GL_EXT_secondary_color #include "extension_helper.h" #ifndef SIS_DEBUG @@ -78,6 +79,7 @@ struct dri_extension card_extensions[] = { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, { "GL_ARB_texture_mirrored_repeat", NULL }, { "GL_EXT_texture_lod_bias", NULL }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_EXT_stencil_wrap", NULL }, /*{ "GL_MESA_ycbcr_texture", NULL },*/ /* not working yet */ { "GL_NV_blend_square", NULL }, diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h index 54c1f0458f2..fb5908407ce 100644 --- a/src/mesa/drivers/dri/sis/sis_context.h +++ b/src/mesa/drivers/dri/sis/sis_context.h @@ -265,6 +265,8 @@ struct sis_context void *vb_agp_handle; GLuint vb_agp_offset; GLboolean using_agp; + GLint coloroffset; /* Offset in vertex format of current color */ + GLint specoffset; /* Offset in vertex format of specular color */ GLuint NewGLState; GLuint Fallback; diff --git a/src/mesa/drivers/dri/sis/sis_reg.h b/src/mesa/drivers/dri/sis/sis_reg.h index 1c245898a46..fcfa92f23ca 100644 --- a/src/mesa/drivers/dri/sis/sis_reg.h +++ b/src/mesa/drivers/dri/sis/sis_reg.h @@ -234,12 +234,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * wrong, new names SiS_PS_* based off of the 4.3.0 driver and research are * below. */ -#define SiS_PS_HAS_XYZ 0x08000000 -#define SiS_PS_HAS_W 0x04000000 -#define SiS_PS_HAS_SPECULAR 0x02000000 /* XXX ? */ -#define SiS_PS_HAS_DIFFUSE 0x01000000 -#define SiS_PS_HAS_UV0 0x00400000 -#define SiS_PS_HAS_UV1 0x00200000 +#define SiS_PS_HAS_XYZ MASK_PsVertex_HAS_RHW +#define SiS_PS_HAS_W MASK_PsVertex_HAS_NORMALXYZ +#define SiS_PS_HAS_DIFFUSE MASK_PsVertex_HAS_SPECULAR +#define SiS_PS_HAS_SPECULAR MASK_PsVertex_HAS_DIFFUSE +#define SiS_PS_HAS_UV0 MASK_PsVertex_HAS_UVSet2 +#define SiS_PS_HAS_UV1 MASK_PsVertex_HAS_UVSet3 #define MASK_PsVertex_HAS_RHW 0x08000000 #define MASK_PsVertex_HAS_NORMALXYZ 0x04000000 #define MASK_PsVertex_HAS_DIFFUSE 0x02000000 diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 01688c2fda5..195a624b40c 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -400,6 +400,25 @@ static void sisDDColorMask( GLcontext *ctx, * Rendering attributes */ +static void sisUpdateSpecular(GLcontext *ctx) +{ + sisContextPtr smesa = SIS_CONTEXT(ctx); + __GLSiSHardware *current = &smesa->current; + + if (NEED_SECONDARY_COLOR(ctx)) + current->hwCapEnable |= MASK_SpecularEnable; + else + current->hwCapEnable &= ~MASK_SpecularEnable; +} + +static void sisDDLightModelfv(GLcontext *ctx, GLenum pname, + const GLfloat *param) +{ + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { + sisUpdateSpecular(ctx); + } +} + static void sisDDShadeModel( GLcontext *ctx, GLenum mode ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -636,7 +655,11 @@ sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state ) MASK_StencilWriteEnable); } break; - } + case GL_LIGHTING: + case GL_COLOR_SUM_EXT: + sisUpdateSpecular(ctx); + break; + } } @@ -694,7 +717,6 @@ void sisDDInitState( sisContextPtr smesa ) /* add Texture Perspective Enable */ prev->hwCapEnable = MASK_FogPerspectiveEnable | MASK_TextureCacheEnable | MASK_TexturePerspectiveEnable | MASK_DitherEnable; - /*| MASK_SpecularEnable*/ /* prev->hwCapEnable2 = 0x00aa0080; @@ -829,6 +851,7 @@ void sisDDInitStateFuncs( GLcontext *ctx ) ctx->Driver.RenderMode = NULL; ctx->Driver.Scissor = sisDDScissor; ctx->Driver.ShadeModel = sisDDShadeModel; + ctx->Driver.LightModelfv = sisDDLightModelfv; ctx->Driver.Viewport = sisDDViewport; /* Pixel path fallbacks. */ diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c index de91268ee64..da1e1ee6922 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.c +++ b/src/mesa/drivers/dri/sis/sis_tris.c @@ -379,7 +379,7 @@ do { \ #define VERT_SET_SPEC( v0, c ) \ do { \ - if (havespec) { \ + if (specoffset != 0) { \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ @@ -387,7 +387,7 @@ do { \ } while (0) #define VERT_COPY_SPEC( v0, v1 ) \ do { \ - if (havespec) { \ + if (specoffset != 0) { \ v0->v.specular.red = v1->v.specular.red; \ v0->v.specular.green = v1->v.specular.green; \ v0->v.specular.blue = v1->v.specular.blue; \ @@ -396,15 +396,15 @@ do { \ #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] +#define VERT_SAVE_SPEC( idx ) if (specoffset != 0) spec[idx] = v[idx]->ui[specoffset] +#define VERT_RESTORE_SPEC( idx ) if (specoffset != 0) v[idx]->ui[specoffset] = spec[idx] #define LOCAL_VARS(n) \ sisContextPtr smesa = SIS_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ - GLuint coloroffset = (smesa->vertex_size == 4 ? 3 : 4); \ - GLboolean havespec = (smesa->vertex_size == 4 ? 0 : 1); \ - (void) color; (void) spec; (void) coloroffset; (void) havespec; + GLuint coloroffset = smesa->coloroffset; \ + GLuint specoffset = smesa->specoffset; \ + (void) color; (void) spec; (void) coloroffset; (void) specoffset; /*********************************************************************** * Helpers for rendering unfilled primitives * @@ -833,14 +833,17 @@ static void sisRenderStart( GLcontext *ctx ) if (index & _TNL_BITS_TEX_ANY) { EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT); AGPParseSet |= SiS_PS_HAS_W; + smesa->coloroffset = 4; } else { EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT); + smesa->coloroffset = 3; } EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA); if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { AGPParseSet |= SiS_PS_HAS_SPECULAR; + smesa->specoffset = smesa->coloroffset + 1; if (index & _TNL_BIT_COLOR1) { EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR); @@ -848,10 +851,13 @@ static void sisRenderStart( GLcontext *ctx ) EMIT_PAD(3); } - if (index & _TNL_BIT_FOG) + if (index & _TNL_BIT_FOG) { EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F); - else + } else { EMIT_PAD(1); + } + } else { + smesa->specoffset = 0; } /* projective textures are not supported by the hardware */