From: Samuel Pitoiset Date: Tue, 9 May 2017 21:33:27 +0000 (+0200) Subject: mesa: use u_bit_scan() in update_program_texture_state() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=820966f9bc79640ba9f1d3858359c001e3583bb2;p=mesa.git mesa: use u_bit_scan() in update_program_texture_state() The check in update_single_program_texture() can also be removed. v2: - remove unused 's' variable Signed-off-by: Samuel Pitoiset Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 830b230b5d7..1aac3cdbd8b 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -620,9 +620,6 @@ update_single_program_texture(struct gl_context *ctx, struct gl_program *prog, struct gl_sampler_object *sampler; int unit; - if (!(prog->SamplersUsed & (1 << s))) - return NULL; - unit = prog->SamplerUnits[s]; texUnit = &ctx->Texture.Unit[unit]; @@ -676,16 +673,15 @@ update_program_texture_state(struct gl_context *ctx, struct gl_program **prog, int i; for (i = 0; i < MESA_SHADER_STAGES; i++) { - int s; + GLbitfield mask; if (!prog[i]) continue; - /* We can't only do the shifting trick as the loop condition because if - * sampler 31 is active, the next iteration tries to shift by 32, which is - * undefined. - */ - for (s = 0; s < MAX_SAMPLERS && (1 << s) <= prog[i]->SamplersUsed; s++) { + mask = prog[i]->SamplersUsed; + + while (mask) { + const int s = u_bit_scan(&mask); struct gl_texture_object *texObj; texObj = update_single_program_texture(ctx, prog[i], s);