From: Timothy Arceri Date: Wed, 23 Sep 2015 01:12:57 +0000 (+1000) Subject: glsl: correctly detect inactive UBO arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=827d7948340f4cbc7de2d02971e4f36fbd52f7a8;p=mesa.git glsl: correctly detect inactive UBO arrays Previously the code was trying to get the packing type from the array not the interface. Cc: Ian Romanick Cc: Antia Puentes Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp index 510294783a0..72e07828a6d 100644 --- a/src/glsl/link_uniform_block_active_visitor.cpp +++ b/src/glsl/link_uniform_block_active_visitor.cpp @@ -77,9 +77,6 @@ link_uniform_block_active_visitor::visit(ir_variable *var) if (!var->is_in_buffer_block()) return visit_continue; - const glsl_type *const block_type = var->is_interface_instance() - ? var->type : var->get_interface_type(); - /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says: * * "All members of a named uniform block declared with a shared or @@ -88,7 +85,8 @@ link_uniform_block_active_visitor::visit(ir_variable *var) * also considered active, even if no member of the block is * referenced." */ - if (block_type->interface_packing == GLSL_INTERFACE_PACKING_PACKED) + if (var->get_interface_type()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED) return visit_continue; /* Process the block. Bail if there was an error. diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index e4bf874700c..2cb7f41adef 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -119,11 +119,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) * layouts, do not eliminate it. */ if (entry->var->is_in_buffer_block()) { - const glsl_type *const block_type = - entry->var->is_interface_instance() - ? entry->var->type : entry->var->get_interface_type(); - - if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED) + if (entry->var->get_interface_type()->interface_packing != + GLSL_INTERFACE_PACKING_PACKED) continue; }