From: Brian Paul Date: Wed, 3 Feb 2010 20:21:42 +0000 (-0700) Subject: mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=82a2d3564a98ba6dc34d170150edcaa0768f6427;p=mesa.git mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS --- diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index e743a2e6bdb..eab9d13d6d9 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -266,7 +266,7 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) { ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */ } }