From: Brian Paul Date: Fri, 16 Sep 2005 21:10:27 +0000 (+0000) Subject: remove unused _swrast_read_depth_span() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=82e314252f0b706c3ae1c748e9d64d8fa58812db;p=mesa.git remove unused _swrast_read_depth_span() --- diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index a80b8ec1209..54aa040d576 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1190,22 +1190,29 @@ _swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span ) /** - * Read a span of depth values from the depth buffer. - * This function does clipping before calling the device driver function. - * - * XXXX this is no longer a swrast function!!! - * + * Read a span of depth values from the given depth renderbuffer, returning + * the values as GLfloats. + * This function does clipping to prevent reading outside the depth buffer's + * bounds. Though the clipping is redundant when we're called from + * _swrast_ReadPixels. */ void -_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLuint depth[] ) +_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLfloat depth[] ) { + const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; + + if (!rb) { + /* really only doing this to prevent FP exceptions later */ + _mesa_bzero(depth, n * sizeof(GLfloat)); + } + + ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT); + if (y < 0 || y >= (GLint) rb->Height || x + (GLint) n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ - GLint i; - for (i = 0; i < n; i++) - depth[i] = 0; + _mesa_bzero(depth, n * sizeof(GLfloat)); return; } @@ -1213,7 +1220,7 @@ _swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = -x; GLint i; for (i = 0; i < dx; i++) - depth[i] = 0; + depth[i] = 0.0; x = 0; n -= dx; depth += dx; @@ -1222,57 +1229,37 @@ _swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = x + n - (GLint) rb->Width; GLint i; for (i = 0; i < dx; i++) - depth[n - i - 1] = 0; + depth[n - i - 1] = 0.0; n -= dx; } if (n <= 0) { return; } - /* we'll always return 32-bit values to our caller */ - if (!rb) { - _mesa_bzero(depth, n * sizeof(GLuint)); - } - else if (rb->DataType == GL_UNSIGNED_INT) { - rb->GetRow(ctx, rb, n, x, y, depth); + if (rb->DataType == GL_UNSIGNED_INT) { + GLuint temp[MAX_WIDTH]; + GLint i; + rb->GetRow(ctx, rb, n, x, y, temp); + for (i = 0; i < n; i++) { + depth[i] = temp[i] * scale; + } } - else { + else if (rb->DataType == GL_UNSIGNED_SHORT) { GLushort temp[MAX_WIDTH]; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + GLint i; rb->GetRow(ctx, rb, n, x, y, temp); for (i = 0; i < n; i++) { depth[i] = temp[i]; } } -} - - -/** - * Return a span of depth values from the depth buffer as floats in [0,1]. - * Input: n - how many pixels - * x,y - location of first pixel - * Output: depth - the array of depth values - */ -void -_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLfloat depth[] ) -{ - const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - GLuint temp[MAX_WIDTH]; - GLint i; - - assert(n <= MAX_WIDTH); - - _swrast_read_depth_span(ctx, rb, n, x, y, temp); - for (i = 0; i < n; i++) { - depth[i] = temp[i] * scale; + else { + _mesa_problem(ctx, "Invalid depth renderbuffer internal format"); } } /** - * Clear the depth buffer. + * Clear the given z/depth renderbuffer. */ void _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )