From: Brian Paul Date: Sat, 24 Dec 2011 15:54:26 +0000 (-0700) Subject: mesa: rewrite _swrast_depth_bounds_test() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=82f28c0a12cf04e4fd3c4cfc4658919943fca825;p=mesa.git mesa: rewrite _swrast_depth_bounds_test() Stop using the deprecated renderbuffer functions. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 4d72d5ab50b..f441795b90f 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -202,41 +202,6 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ) } -/** - * Get array of 16-bit z values from the depth buffer. With clipping. - */ -static void -get_z16_values(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - GLushort zbuffer[]) -{ - const GLint w = rb->Width, h = rb->Height; - const GLubyte *map = (const GLubyte *) rb->Data; - GLuint i; - - if (rb->Format == MESA_FORMAT_Z16) { - const GLuint rowStride = rb->RowStride * 2; - for (i = 0; i < count; i++) { - if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { - zbuffer[i] = *((GLushort *) (map + y[i] * rowStride + x[i] * 2)); - } - } - } - else { - const GLuint bpp = _mesa_get_format_bytes(rb->Format); - const GLuint rowStride = rb->RowStride * bpp; - for (i = 0; i < count; i++) { - if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { - GLuint d32; - const GLubyte *src = map + y[i] * rowStride + x[i] * bpp; - _mesa_unpack_uint_z_row(rb->Format, 1, src, &d32); - zbuffer[i] = d32 >> 16; - } - } - } -} - - /** * Get array of 32-bit z values from the depth buffer. With clipping. */ @@ -313,7 +278,6 @@ get_z_address(struct gl_renderbuffer *rb, GLint x, GLint y) } - /** * Apply depth (Z) buffer testing to the span. * \return approx number of pixels that passed (only zero is reliable) @@ -429,67 +393,42 @@ GLboolean _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->_DepthBuffer; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const GLint bpp = _mesa_get_format_bytes(rb->Format); + const GLint rowStride = rb->RowStride * bpp; + GLubyte *zStart = (GLubyte*) rb->Data + span->y * rowStride + span->x * bpp; GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F); GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F); GLubyte *mask = span->array->mask; const GLuint count = span->end; GLuint i; GLboolean anyPass = GL_FALSE; + GLuint zBufferTemp[MAX_WIDTH]; + const GLuint *zBufferVals; - if (rb->DataType == GL_UNSIGNED_SHORT) { - /* get 16-bit values */ - GLushort zbuffer16[MAX_WIDTH], *zbuffer; - if (span->arrayMask & SPAN_XY) { - get_z16_values(ctx, rb, count, span->array->x, span->array->y, - zbuffer16); - zbuffer = zbuffer16; - } - else { - zbuffer = (GLushort*) rb->GetPointer(ctx, rb, span->x, span->y); - if (!zbuffer) { - rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16); - zbuffer = zbuffer16; - } - } - assert(zbuffer); - - /* Now do the tests */ - for (i = 0; i < count; i++) { - if (mask[i]) { - if (zbuffer[i] < zMin || zbuffer[i] > zMax) - mask[i] = GL_FALSE; - else - anyPass = GL_TRUE; - } - } + if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { + /* directly access 32-bit values in the depth buffer */ + zBufferVals = (const GLuint *) zStart; } else { - /* get 32-bit values */ - GLuint zbuffer32[MAX_WIDTH], *zbuffer; - ASSERT(rb->DataType == GL_UNSIGNED_INT); + /* unpack Z values into a temporary array */ if (span->arrayMask & SPAN_XY) { get_z32_values(ctx, rb, count, span->array->x, span->array->y, - zbuffer32); - zbuffer = zbuffer32; + zBufferTemp); } else { - zbuffer = (GLuint*) rb->GetPointer(ctx, rb, span->x, span->y); - if (!zbuffer) { - rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32); - zbuffer = zbuffer32; - } + _mesa_unpack_uint_z_row(rb->Format, count, zStart, zBufferTemp); } - assert(zbuffer); + zBufferVals = zBufferTemp; + } - /* Now do the tests */ - for (i = 0; i < count; i++) { - if (mask[i]) { - if (zbuffer[i] < zMin || zbuffer[i] > zMax) - mask[i] = GL_FALSE; - else - anyPass = GL_TRUE; - } + /* Now do the tests */ + for (i = 0; i < count; i++) { + if (mask[i]) { + if (zBufferVals[i] < zMin || zBufferVals[i] > zMax) + mask[i] = GL_FALSE; + else + anyPass = GL_TRUE; } }