From: Christian König Date: Sun, 27 Mar 2011 00:41:10 +0000 (+0100) Subject: [g3dvl] cleanup and improve idct error handling X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8330bc29dda71c41c56b3c1989334823ae8779d4;p=mesa.git [g3dvl] cleanup and improve idct error handling --- diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index 6b0010a04bb..a21e06b7776 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -362,16 +362,34 @@ static bool init_shaders(struct vl_idct *idct, int color_swizzle) { idct->matrix_vs = create_vert_shader(idct, true, color_swizzle); + if (!idct->matrix_vs) + goto error_matrix_vs; + idct->matrix_fs = create_matrix_frag_shader(idct); + if (!idct->matrix_fs) + goto error_matrix_fs; idct->transpose_vs = create_vert_shader(idct, false, color_swizzle); + if (!idct->transpose_vs) + goto error_transpose_vs; + idct->transpose_fs = create_transpose_frag_shader(idct); + if (!idct->transpose_fs) + goto error_transpose_fs; + + return true; + +error_transpose_fs: + idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs); - return - idct->matrix_vs != NULL && - idct->matrix_fs != NULL && - idct->transpose_vs != NULL && - idct->transpose_fs != NULL; +error_transpose_vs: + idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs); + +error_matrix_fs: + idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs); + +error_matrix_vs: + return false; } static void @@ -392,6 +410,12 @@ init_state(struct vl_idct *idct) assert(idct); + memset(&rs_state, 0, sizeof(rs_state)); + rs_state.gl_rasterization_rules = false; + idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); + if (!idct->rs_state) + goto error_rs_state; + for (i = 0; i < 4; ++i) { memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; @@ -403,24 +427,22 @@ init_state(struct vl_idct *idct) sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; - /*sampler.shadow_ambient = ; */ - /*sampler.lod_bias = ; */ - sampler.min_lod = 0; - /*sampler.max_lod = ; */ - /*sampler.border_color[0] = ; */ - /*sampler.max_anisotropy = ; */ idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); + if (!idct->samplers.all[i]) + goto error_samplers; } - memset(&rs_state, 0, sizeof(rs_state)); - /*rs_state.sprite_coord_enable */ - rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; - rs_state.point_quad_rasterization = true; - rs_state.point_size = BLOCK_WIDTH; - rs_state.gl_rasterization_rules = false; - idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); - return true; + +error_samplers: + for (i = 0; i < 4; ++i) + if (idct->samplers.all[i]) + idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); + + idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); + +error_rs_state: + return false; } static void @@ -457,6 +479,8 @@ init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) template.array_size = 1; template.usage = PIPE_USAGE_STREAM; buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + if (!buffer->textures.individual.source) + goto error; template.target = PIPE_TEXTURE_3D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; @@ -465,13 +489,15 @@ init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) template.depth0 = NR_RENDER_TARGETS; template.usage = PIPE_USAGE_STATIC; buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + if (!buffer->textures.individual.intermediate) + goto error; for (i = 0; i < 4; ++i) { - if(buffer->textures.all[i] == NULL) - return false; /* a texture failed to allocate */ - + memset(&sampler_view, 0, sizeof(sampler_view)); u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format); buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view); + if (!buffer->sampler_views.all[i]) + goto error; } template.target = PIPE_TEXTURE_2D; @@ -482,8 +508,17 @@ init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) template.depth0 = 1; buffer->destination = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + if (!buffer->destination) + goto error; return true; + +error: + for (i = 0; i < 4; ++i) { + pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL); + pipe_resource_reference(&buffer->textures.all[i], NULL); + } + return false; } static void @@ -517,6 +552,8 @@ vl_idct_upload_matrix(struct pipe_context *pipe) 1 }; + assert(pipe); + memset(&template, 0, sizeof(struct pipe_resource)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R32G32B32A32_FLOAT; @@ -530,17 +567,24 @@ vl_idct_upload_matrix(struct pipe_context *pipe) template.flags = 0; matrix = pipe->screen->resource_create(pipe->screen, &template); + if (!matrix) + goto error_matrix; - /* matrix */ buf_transfer = pipe->get_transfer ( pipe, matrix, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); + if (!buf_transfer) + goto error_transfer; + pitch = buf_transfer->stride / sizeof(float); f = pipe->transfer_map(pipe, buf_transfer); + if (!f) + goto error_map; + for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) // transpose and scale @@ -550,6 +594,15 @@ vl_idct_upload_matrix(struct pipe_context *pipe) pipe->transfer_destroy(pipe, buf_transfer); return matrix; + +error_map: + pipe->transfer_destroy(pipe, buf_transfer); + +error_transfer: + pipe_resource_reference(&matrix, NULL); + +error_matrix: + return NULL; } bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, @@ -600,7 +653,7 @@ vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix); if (!init_textures(idct, buffer)) - return NULL; + goto error_textures; /* init state */ buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0; @@ -622,6 +675,9 @@ vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface( idct->pipe, buffer->textures.individual.intermediate, &template); + + if (!buffer->fb_state[0].cbufs[i]) + goto error_matrix_surfaces; } buffer->fb_state[1].width = buffer->destination->width0; @@ -635,6 +691,9 @@ vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface( idct->pipe, buffer->destination, &template); + if (!buffer->fb_state[1].cbufs[0]) + goto error_transpose_surface; + for(i = 0; i < 2; ++i) { buffer->viewport[i].scale[2] = 1; buffer->viewport[i].scale[3] = 1; @@ -647,6 +706,16 @@ vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) } return buffer->destination; + +error_transpose_surface: + pipe_surface_reference(&buffer->fb_state[1].cbufs[0], NULL); + +error_matrix_surfaces: + for(i = 0; i < NR_RENDER_TARGETS; ++i) + pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL); + +error_textures: + return NULL; } void @@ -654,13 +723,12 @@ vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) { unsigned i; - assert(buffer); + assert(idct && buffer); - for(i = 0; i < NR_RENDER_TARGETS; ++i) { - idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]); - } + for(i = 0; i < NR_RENDER_TARGETS; ++i) + pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL); - idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]); + pipe_surface_reference(&buffer->fb_state[1].cbufs[0], NULL); cleanup_textures(idct, buffer); } @@ -668,7 +736,7 @@ vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) void vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - assert(idct); + assert(idct && buffer); struct pipe_box rect = { @@ -697,6 +765,7 @@ vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short * unsigned i; assert(buffer); + assert(block); tex_pitch = buffer->tex_transfer->stride / sizeof(short); texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;