From: Matt Turner Date: Mon, 11 Nov 2013 02:23:51 +0000 (-0800) Subject: glsl: Add headers to distribution. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=838ac978f472ecf7bdae2e8cf45ad477e17f9c02;p=mesa.git glsl: Add headers to distribution. --- diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index 25b824ad1a1..df0b6a06397 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -79,6 +79,7 @@ tests_uniform_initializer_test_SOURCES = \ tests/copy_constant_to_storage_tests.cpp \ tests/set_uniform_initializer_tests.cpp \ tests/uniform_initializer_utils.cpp \ + tests/uniform_initializer_utils.h \ tests/common.c tests_uniform_initializer_test_CFLAGS = \ $(PTHREAD_CFLAGS) @@ -137,7 +138,8 @@ glsl_test_SOURCES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ tests/common.c \ test.cpp \ - test_optpass.cpp + test_optpass.cpp \ + test_optpass.h glsl_test_LDADD = libglsl.la diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 676fa0d7a6b..e2acbac251a 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -6,6 +6,7 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl # libglcpp LIBGLCPP_FILES = \ + $(GLSL_SRCDIR)/glcpp/glcpp.h \ $(GLSL_SRCDIR)/glcpp/pp.c LIBGLCPP_GENERATED_FILES = \ @@ -15,47 +16,70 @@ LIBGLCPP_GENERATED_FILES = \ # libglsl LIBGLSL_FILES = \ + $(GLSL_SRCDIR)/ast.h \ $(GLSL_SRCDIR)/ast_array_index.cpp \ $(GLSL_SRCDIR)/ast_expr.cpp \ $(GLSL_SRCDIR)/ast_function.cpp \ $(GLSL_SRCDIR)/ast_to_hir.cpp \ $(GLSL_SRCDIR)/ast_type.cpp \ $(GLSL_SRCDIR)/builtin_functions.cpp \ + $(GLSL_SRCDIR)/builtin_type_macros.h \ $(GLSL_SRCDIR)/builtin_types.cpp \ $(GLSL_SRCDIR)/builtin_variables.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.cpp \ - $(GLSL_SRCDIR)/glsl_types.cpp \ + $(GLSL_SRCDIR)/glsl_parser_extras.h \ $(GLSL_SRCDIR)/glsl_symbol_table.cpp \ + $(GLSL_SRCDIR)/glsl_symbol_table.h \ + $(GLSL_SRCDIR)/glsl_types.cpp \ + $(GLSL_SRCDIR)/glsl_types.h \ $(GLSL_SRCDIR)/hir_field_selection.cpp \ $(GLSL_SRCDIR)/ir_basic_block.cpp \ + $(GLSL_SRCDIR)/ir_basic_block.h \ $(GLSL_SRCDIR)/ir_builder.cpp \ + $(GLSL_SRCDIR)/ir_builder.h \ $(GLSL_SRCDIR)/ir_clone.cpp \ $(GLSL_SRCDIR)/ir_constant_expression.cpp \ $(GLSL_SRCDIR)/ir.cpp \ + $(GLSL_SRCDIR)/ir.h \ $(GLSL_SRCDIR)/ir_equals.cpp \ $(GLSL_SRCDIR)/ir_expression_flattening.cpp \ + $(GLSL_SRCDIR)/ir_expression_flattening.h \ $(GLSL_SRCDIR)/ir_function_can_inline.cpp \ $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \ + $(GLSL_SRCDIR)/ir_function_inlining.h \ $(GLSL_SRCDIR)/ir_function.cpp \ $(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \ + $(GLSL_SRCDIR)/ir_hierarchical_visitor.h \ $(GLSL_SRCDIR)/ir_hv_accept.cpp \ $(GLSL_SRCDIR)/ir_import_prototypes.cpp \ + $(GLSL_SRCDIR)/ir_optimization.h \ $(GLSL_SRCDIR)/ir_print_visitor.cpp \ + $(GLSL_SRCDIR)/ir_print_visitor.h \ $(GLSL_SRCDIR)/ir_reader.cpp \ + $(GLSL_SRCDIR)/ir_reader.h \ $(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \ + $(GLSL_SRCDIR)/ir_rvalue_visitor.h \ $(GLSL_SRCDIR)/ir_set_program_inouts.cpp \ + $(GLSL_SRCDIR)/ir_uniform.h \ $(GLSL_SRCDIR)/ir_validate.cpp \ $(GLSL_SRCDIR)/ir_variable_refcount.cpp \ + $(GLSL_SRCDIR)/ir_variable_refcount.h \ + $(GLSL_SRCDIR)/ir_visitor.h \ $(GLSL_SRCDIR)/linker.cpp \ + $(GLSL_SRCDIR)/linker.h \ $(GLSL_SRCDIR)/link_atomics.cpp \ $(GLSL_SRCDIR)/link_functions.cpp \ $(GLSL_SRCDIR)/link_interface_blocks.cpp \ $(GLSL_SRCDIR)/link_uniforms.cpp \ $(GLSL_SRCDIR)/link_uniform_initializers.cpp \ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \ + $(GLSL_SRCDIR)/link_uniform_block_active_visitor.h \ $(GLSL_SRCDIR)/link_uniform_blocks.cpp \ $(GLSL_SRCDIR)/link_varyings.cpp \ + $(GLSL_SRCDIR)/link_varyings.h \ + $(GLSL_SRCDIR)/list.h \ $(GLSL_SRCDIR)/loop_analysis.cpp \ + $(GLSL_SRCDIR)/loop_analysis.h \ $(GLSL_SRCDIR)/loop_controls.cpp \ $(GLSL_SRCDIR)/loop_unroll.cpp \ $(GLSL_SRCDIR)/lower_clip_distance.cpp \ @@ -105,12 +129,15 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \ $(GLSL_SRCDIR)/opt_tree_grafting.cpp \ $(GLSL_SRCDIR)/opt_vectorize.cpp \ - $(GLSL_SRCDIR)/s_expression.cpp + $(GLSL_SRCDIR)/program.h \ + $(GLSL_SRCDIR)/s_expression.cpp \ + $(GLSL_SRCDIR)/s_expression.h # glsl_compiler GLSL_COMPILER_CXX_FILES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ + $(GLSL_SRCDIR)/standalone_scaffolding.h \ $(GLSL_SRCDIR)/main.cpp # libglsl generated sources