From: Andres Rodriguez Date: Wed, 7 Feb 2018 19:38:52 +0000 (-0500) Subject: mesa: fix incorrect type when allocating arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=83990dd529095dc0c2ce228bc8003c145ddf9e73;p=mesa.git mesa: fix incorrect type when allocating arrays The array members are have type 'struct gl_buffer_object *' Found by coverity. Signed-off-by: Andres Rodriguez Reviewed-by: Matt Turner --- diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c index 35545c2e556..56bf817a6e6 100644 --- a/src/mesa/main/externalobjects.c +++ b/src/mesa/main/externalobjects.c @@ -736,7 +736,7 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore, FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); - bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers); + bufObjs = malloc(sizeof(struct gl_buffer_object *) * numBufferBarriers); if (!bufObjs) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", func, numBufferBarriers); @@ -747,7 +747,7 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore, bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]); } - texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers); + texObjs = malloc(sizeof(struct gl_texture_object *) * numTextureBarriers); if (!texObjs) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", func, numTextureBarriers); @@ -797,7 +797,7 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore, FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); - bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers); + bufObjs = malloc(sizeof(struct gl_buffer_object *) * numBufferBarriers); if (!bufObjs) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", func, numBufferBarriers); @@ -808,7 +808,7 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore, bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]); } - texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers); + texObjs = malloc(sizeof(struct gl_texture_object *) * numTextureBarriers); if (!texObjs) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", func, numTextureBarriers);