From: Kenneth Graunke Date: Thu, 10 Nov 2011 05:57:12 +0000 (-0800) Subject: glsl: Remove textureGradOffset built-ins taking samplerCube parameters. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=83d0514f1fc5f747a4bf4c900338a47a17f86e4a;p=mesa.git glsl: Remove textureGradOffset built-ins taking samplerCube parameters. These simply don't exist in the 1.30 specification---none of the Offset variants allow samplerCube. This must have been a cut and paste error from textureGrad, which /does/ allow cubemaps. Signed-off-by: Kenneth Graunke Reviewed-by: Paul Berry --- diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index 91913ea9e0d..bc0fededaa9 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -884,10 +884,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index df629a6ffd6..35585d5f950 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -785,10 +785,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py index 62bad70ca26..586e20618df 100755 --- a/src/glsl/builtins/tools/texture_builtins.py +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -313,7 +313,6 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "1D", Offset) generate_fiu_sigs("txd", "2D", Offset) generate_fiu_sigs("txd", "3D", Offset) - generate_fiu_sigs("txd", "Cube", Offset) generate_fiu_sigs("txd", "1DArray", Offset) generate_fiu_sigs("txd", "2DArray", Offset) generate_sigs("", "txd", "1DShadow", Offset | Single, 1);