From: Erik Faye-Lund Date: Thu, 15 Nov 2018 16:02:32 +0000 (+0100) Subject: mesa/main: do not allow ARB_depth_buffer_float enums before gles3 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=83db9d3e3a6db6ea21a8c09637a133baf9b4ecac;p=mesa.git mesa/main: do not allow ARB_depth_buffer_float enums before gles3 Floating-point depth buffers are only supported on OpenGL 3.0, OpenGL ES 3.0, or if ARB_depth_buffer_float is supported. Because we checked a driver capability rather than using an extension-check helper, we ended up incorrectly allowing this on OpenGL ES 1.x and 2.x. Since this logic is repeated, let's make a helper for it. Signed-off-by: Erik Faye-Lund Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index c51b3c17c0d..14f9a6b8987 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -349,6 +349,12 @@ _mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx) return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx); } +static inline bool +_mesa_has_float_depth_buffer(const struct gl_context *ctx) +{ + return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx); +} + /** * Checks if the context supports geometry shaders. */ diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 76f1f9a28b7..a4b17a85b09 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1849,7 +1849,7 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, return GL_NO_ERROR; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - if (!ctx->Extensions.ARB_depth_buffer_float) { + if (!_mesa_has_float_depth_buffer(ctx)) { return GL_INVALID_ENUM; } if (format != GL_DEPTH_STENCIL) { @@ -2048,7 +2048,7 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_DEPTH_STENCIL: if (type == GL_UNSIGNED_INT_24_8) return GL_NO_ERROR; - else if (ctx->Extensions.ARB_depth_buffer_float && + else if (_mesa_has_float_depth_buffer(ctx) && type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) return GL_NO_ERROR; else @@ -2607,7 +2607,7 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) } } - if (ctx->Extensions.ARB_depth_buffer_float) { + if (_mesa_has_float_depth_buffer(ctx)) { switch (internalFormat) { case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT;