From: Nicolai Hähnle Date: Mon, 8 May 2017 11:00:12 +0000 (+0200) Subject: radeonsi: split shader dumping X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=83f56e531dc21ffdac210c1ae93a29e37291e639;p=mesa.git radeonsi: split shader dumping Prepare for dumping compute shaders. Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index 9634901e709..b9e912dcd48 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -35,18 +35,24 @@ DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL) static void si_dump_shader(struct si_screen *sscreen, - struct si_shader_ctx_state *state, FILE *f) + enum pipe_shader_type processor, + const struct si_shader *shader, FILE *f) { - struct si_shader *current = state->current; + if (shader->shader_log) + fwrite(shader->shader_log, shader->shader_log_size, 1, f); + else + si_shader_dump(sscreen, shader, NULL, processor, f, false); +} + +static void si_dump_gfx_shader(struct si_screen *sscreen, + const struct si_shader_ctx_state *state, FILE *f) +{ + const struct si_shader *current = state->current; if (!state->cso || !current) return; - if (current->shader_log) - fwrite(current->shader_log, current->shader_log_size, 1, f); - else - si_shader_dump(sscreen, state->current, NULL, - state->cso->info.processor, f, false); + si_dump_shader(sscreen, state->cso->info.processor, current, f); } /** @@ -753,11 +759,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f, si_dump_framebuffer(sctx, f); if (flags & PIPE_DUMP_CURRENT_SHADERS) { - si_dump_shader(sctx->screen, &sctx->vs_shader, f); - si_dump_shader(sctx->screen, &sctx->tcs_shader, f); - si_dump_shader(sctx->screen, &sctx->tes_shader, f); - si_dump_shader(sctx->screen, &sctx->gs_shader, f); - si_dump_shader(sctx->screen, &sctx->ps_shader, f); + si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f); + si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f); + si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f); + si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f); + si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f); if (flags & PIPE_DUMP_DEVICE_STATUS_REGISTERS) { si_dump_annotated_shaders(sctx, f);