From: Brian Paul Date: Tue, 25 Feb 2003 19:29:43 +0000 (+0000) Subject: pass the instruction to store_vector4(). implement KIL. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8488c9f3cb5f549f48bfd100706ff6b5aab6eb93;p=mesa.git pass the instruction to store_vector4(). implement KIL. --- diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 16bfe7d1c45..738c78274ef 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,4 +1,4 @@ -/* $Id: s_nvfragprog.c,v 1.3 2003/02/23 04:10:54 brianp Exp $ */ +/* $Id: s_nvfragprog.c,v 1.4 2003/02/25 19:29:43 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -213,12 +213,17 @@ test_cc(GLuint condCode, GLuint ccMaskRule) /** - * Store 4 floats into a register. + * Store 4 floats into a register. Observe the instructions saturate and + * set-condition-code flags. */ static void -store_vector4( const struct fp_dst_register *dest, struct fp_machine *machine, - const GLfloat value[4], GLboolean clamp, GLboolean updateCC ) +store_vector4( const struct fp_instruction *inst, + struct fp_machine *machine, + const GLfloat value[4] ) { + const struct fp_dst_register *dest = &(inst->DstReg); + const GLboolean clamp = inst->Saturate; + const GLboolean updateCC = inst->UpdateCondRegister; GLfloat *dstReg = machine->Registers[dest->Register]; GLfloat clampedValue[4]; const GLboolean *writeMask = dest->WriteMask; @@ -269,8 +274,9 @@ store_vector4( const struct fp_dst_register *dest, struct fp_machine *machine, /** * Execute the given vertex program + * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. */ -static void +static GLboolean execute_program(GLcontext *ctx, const struct fragment_program *program) { struct fp_machine *machine = &ctx->FragmentProgram.Machine; @@ -287,8 +293,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] + b[1]; result[2] = a[2] + b[2]; result[3] = a[3] + b[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_COS: @@ -296,8 +301,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat a[4], result[4]; fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = cos(a[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_DDX: /* Partial derivative with respect to X */ @@ -308,8 +312,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = 0; result[2] = 0; result[3] = 0; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_DDY: /* Partial derivative with respect to Y */ @@ -320,8 +323,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = 0; result[2] = 0; result[3] = 0; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_DP3: @@ -331,8 +333,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[1], machine, b ); result[0] = result[1] = result[2] = result[3] = a[0] + b[0] + a[1] * b[1] + a[2] * b[2]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_DP4: @@ -342,8 +343,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[1], machine, b ); result[0] = result[1] = result[2] = result[3] = a[0] + b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_DST: /* Distance vector */ @@ -355,8 +355,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] * b[1]; result[2] = a[2]; result[3] = b[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_EX2: /* Exponential base 2 */ @@ -365,8 +364,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = (GLfloat) pow(2.0, a[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_FLR: @@ -377,8 +375,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = FLOORF(a[1]); result[2] = FLOORF(a[2]); result[3] = FLOORF(a[3]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_FRC: @@ -389,8 +386,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] - FLOORF(a[1]); result[2] = a[2] - FLOORF(a[2]); result[3] = a[3] - FLOORF(a[3]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_KIL: @@ -401,7 +397,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) test_cc(machine->CondCodes[swizzle[1]], condMask) || test_cc(machine->CondCodes[swizzle[2]], condMask) || test_cc(machine->CondCodes[swizzle[3]], condMask)) - return; + return GL_FALSE; } break; case FP_OPCODE_LG2: /* log base 2 */ @@ -410,8 +406,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = LOG2(a[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_LIT: @@ -426,8 +421,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[0]; result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F; result[3] = 1.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_LRP: @@ -440,8 +434,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_MAD: @@ -454,8 +447,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] * b[1] + c[1]; result[2] = a[2] * b[2] + c[2]; result[3] = a[3] * b[3] + c[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_MAX: @@ -467,8 +459,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = MAX2(a[1], b[1]); result[2] = MAX2(a[2], b[2]); result[3] = MAX2(a[3], b[3]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_MIN: @@ -480,16 +471,14 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = MIN2(a[1], b[1]); result[2] = MIN2(a[2], b[2]); result[3] = MIN2(a[3], b[3]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_MOV: { - GLfloat t[4]; - fetch_vector4( &inst->SrcReg[0], machine, t ); - store_vector4( &inst->DstReg, machine, t, inst->Saturate, - inst->UpdateCondRegister ); + GLfloat result[4]; + fetch_vector4( &inst->SrcReg[0], machine, result ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_MUL: @@ -501,8 +490,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] * b[1]; result[2] = a[2] * b[2]; result[3] = a[3] * b[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_PK2H: /* pack two 16-bit floats */ @@ -514,8 +502,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[0], machine, a ); rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] = rawBits[0] | (rawBits[1] << 16); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_PK2US: /* pack two GLushorts */ @@ -529,8 +516,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) usy = IROUND(a[1] * 65535.0F); rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] = usx | (usy << 16); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_PK4B: /* pack four GLbytes */ @@ -548,8 +534,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) ubw = IROUND(127.0F * a[3] + 128.0F); rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_PK4UB: /* pack four GLubytes */ @@ -567,8 +552,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) ubw = IROUND(255.0F * a[3]); rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_POW: @@ -578,8 +562,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector1( &inst->SrcReg[1], machine, b ); result[0] = result[1] = result[2] = result[3] = pow(a[0], b[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_RCP: @@ -588,8 +571,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_RFL: @@ -607,8 +589,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = tmp[0] * axis[1] - dir[1]; result[2] = tmp[0] * axis[2] - dir[2]; /* result[3] is never written! XXX enforce in parser! */ - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_RSQ: /* 1 / sqrt() */ @@ -617,8 +598,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = 1.0F / GL_SQRT(a[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SEQ: /* set on equal */ @@ -630,15 +610,13 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; result[3] = (a[3] == b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SFL: /* set false, operands ignored */ { static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SGE: /* set on greater or equal */ @@ -650,8 +628,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SGT: /* set on greater */ @@ -663,8 +640,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SIN: @@ -672,8 +648,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat a[4], result[4]; fetch_vector1( &inst->SrcReg[0], machine, a ); result[0] = result[1] = result[2] = result[3] = sin(a[0]); - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SLE: /* set on less or equal */ @@ -685,8 +660,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SLT: /* set on less */ @@ -698,8 +672,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SNE: /* set on not equal */ @@ -711,15 +684,13 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_STR: /* set true, operands ignored */ { static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_SUB: @@ -731,8 +702,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] - b[1]; result[2] = a[2] - b[2]; result[3] = a[3] - b[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_TEX: @@ -742,8 +712,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[0], machine, texcoord ); fetch_texel( ctx, texcoord, inst->TexSrcUnit, inst->TexSrcIndex, color ); - store_vector4( &inst->DstReg, machine, color, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, color ); } break; case FP_OPCODE_TXD: @@ -755,8 +724,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[2], machine, dtdy ); fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, inst->TexSrcIndex, color ); - store_vector4( &inst->DstReg, machine, color, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, color ); } break; case FP_OPCODE_TXP: @@ -769,8 +737,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) texcoord[2] /= texcoord[3]; fetch_texel( ctx, texcoord, inst->TexSrcUnit, inst->TexSrcIndex, color ); - store_vector4( &inst->DstReg, machine, color, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, color ); } break; case FP_OPCODE_UP2H: /* unpack two 16-bit floats */ @@ -784,8 +751,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) rawResult[1] = (rawBits[0] >> 16) & 0xffff; rawResult[2] = rawBits[0] & 0xffff; rawResult[3] = (rawBits[0] >> 16) & 0xffff; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_UP2US: /* unpack two GLushorts */ @@ -797,8 +763,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F; result[2] = result[0]; result[3] = result[1]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_UP4B: /* unpack four GLbytes */ @@ -810,8 +775,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F; result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F; result[0] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_UP4UB: /* unpack four GLubytes */ @@ -823,8 +787,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F; result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F; result[0] = ((rawBits[0] >> 24) & 0xff) / 255.0F; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; case FP_OPCODE_X2D: /* 2-D matrix transform */ @@ -837,15 +800,15 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; - store_vector4( &inst->DstReg, machine, result, inst->Saturate, - inst->UpdateCondRegister ); + store_vector4( inst, machine, result ); } break; default: _mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program"); - return; + return GL_TRUE; /* return value doesn't matter */ } } + return GL_TRUE; } @@ -856,62 +819,64 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) GLuint i; for (i = 0; i < span->end; i++) { - GLfloat *wpos = ctx->FragmentProgram.Machine.Registers[0]; - GLfloat *col0 = ctx->FragmentProgram.Machine.Registers[1]; - GLfloat *col1 = ctx->FragmentProgram.Machine.Registers[2]; - GLfloat *fogc = ctx->FragmentProgram.Machine.Registers[3]; - const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; - GLuint j; - - /* Clear temporary registers XXX use memzero() */ - for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_TEMPS; j++) { - ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][0] = 0.0F; - ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][1] = 0.0F; - ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][2] = 0.0F; - ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][3] = 0.0F; - } - - /* - * Load input registers - yes this is all very inefficient for now. - */ - wpos[0] = span->x + i; - wpos[1] = span->y + i; - wpos[2] = span->array->z[i]; - wpos[3] = 1.0; /* XXX should be 1/w */ - - col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); - col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); - col0[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); - col0[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); - - col1[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); - col1[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); - col1[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); - col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); - - fogc[0] = span->array->fog[i]; - fogc[1] = 0.0F; - fogc[2] = 0.0F; - fogc[3] = 0.0F; - - for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { - if (ctx->Texture.Unit[j]._ReallyEnabled) { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], - span->array->texcoords[j][i]); - } - else { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], - ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]); + if (span->array->mask[i]) { + GLfloat *wpos = ctx->FragmentProgram.Machine.Registers[0]; + GLfloat *col0 = ctx->FragmentProgram.Machine.Registers[1]; + GLfloat *col1 = ctx->FragmentProgram.Machine.Registers[2]; + GLfloat *fogc = ctx->FragmentProgram.Machine.Registers[3]; + const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; + GLuint j; + + /* Clear temporary registers XXX use memzero() */ + _mesa_bzero(ctx->FragmentProgram.Machine.Registers +FP_TEMP_REG_START, + MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + + /* + * Load input registers - yes this is all very inefficient for now. + */ + wpos[0] = span->x + i; + wpos[1] = span->y + i; + wpos[2] = (GLfloat) span->array->z[i] / ctx->DepthMaxF; + wpos[3] = 1.0; /* XXX should be 1/w */ + + col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); + col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); + col0[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); + col0[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); + + col1[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); + col1[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); + col1[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); + col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); + + fogc[0] = span->array->fog[i]; + fogc[1] = 0.0F; + fogc[2] = 0.0F; + fogc[3] = 0.0F; + + for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { + if (ctx->Texture.Unit[j]._ReallyEnabled) { + COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], + span->array->texcoords[j][i]); + } + else { + COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]); + } } - } - execute_program(ctx, ctx->FragmentProgram.Current); - - /* Store output registers */ - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + if (!execute_program(ctx, ctx->FragmentProgram.Current)) + span->array->mask[i] = GL_FALSE; /* killed fragment */ + + /* Store output registers */ + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + /* depth value */ + if (ctx->FragmentProgram.Current->OutputsWritten & 2) + span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF); + } } }