From: Brian Paul Date: Mon, 17 Jan 2005 01:07:00 +0000 (+0000) Subject: clean up gl2 structs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=848ff851575241454935c205eace88e799966563;p=mesa.git clean up gl2 structs --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 082c43fdf11..ac2b26d8cd5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1844,79 +1844,87 @@ struct gl_occlusion_state GLuint PassedCounter; struct _mesa_HashTable *QueryObjects; }; - -/* gl2 unique interface identifier */ -/* each gl2 interface has its own interface id used for object queries */ -enum gl2_uiid -{ - UIID_UNKNOWN, /* supported by all objects */ - UIID_GENERIC, /* generic object */ - UIID_CONTAINER, /* contains generic objects */ - UIID_SHADER, /* shader object */ - UIID_FRAGMENT_SHADER, /* fragment shader */ - UIID_VERTEX_SHADER, /* vertex shader */ - UIID_PROGRAM /* program object */ -}; - -struct gl2_unknown_intf -{ - GLvoid (* AddRef) (struct gl2_unknown_intf **); - GLvoid (* Release) (struct gl2_unknown_intf **); - struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); -}; - -struct gl2_generic_intf -{ - struct gl2_unknown_intf _unknown; - GLvoid (* Delete) (struct gl2_generic_intf **); - GLenum (* GetType) (struct gl2_generic_intf **); - GLhandleARB (* GetName) (struct gl2_generic_intf **); - GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); - const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); -}; - -struct gl2_container_intf -{ - struct gl2_generic_intf _generic; - GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLsizei (* GetAttachedCount) (struct gl2_container_intf **); - struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); -}; - -struct gl2_shader_intf -{ - struct gl2_generic_intf _generic; - GLenum (* GetSubType) (struct gl2_shader_intf **); - GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); - GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); - const GLcharARB *(* GetSource) (struct gl2_shader_intf **); - GLvoid (* Compile) (struct gl2_shader_intf **); -}; - -struct gl2_program_intf -{ - struct gl2_container_intf _container; - GLboolean (* GetLinkStatus) (struct gl2_program_intf **); - GLboolean (* GetValidateStatus) (struct gl2_program_intf **); - GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **); -}; - -struct gl2_fragment_shader_intf -{ - struct gl2_shader_intf _shader; -}; - -struct gl2_vertex_shader_intf -{ - struct gl2_shader_intf _shader; -}; - -struct gl_shader_objects_state -{ - struct gl2_program_intf **current_program; -}; + + +/** + * XXX Can we move all these gl2 datatypes into the shader directory??? + */ + + +/** + * gl2 unique interface identifier. + * Each gl2 interface has its own interface id used for object queries. + */ +enum gl2_uiid +{ + UIID_UNKNOWN, /* supported by all objects */ + UIID_GENERIC, /* generic object */ + UIID_CONTAINER, /* contains generic objects */ + UIID_SHADER, /* shader object */ + UIID_FRAGMENT_SHADER, /* fragment shader */ + UIID_VERTEX_SHADER, /* vertex shader */ + UIID_PROGRAM /* program object */ +}; + +struct gl2_unknown_intf +{ + GLvoid (* AddRef) (struct gl2_unknown_intf **); + GLvoid (* Release) (struct gl2_unknown_intf **); + struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); +}; + +struct gl2_generic_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid (* Delete) (struct gl2_generic_intf **); + GLenum (* GetType) (struct gl2_generic_intf **); + GLhandleARB (* GetName) (struct gl2_generic_intf **); + GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); + const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); +}; + +struct gl2_container_intf +{ + struct gl2_generic_intf _generic; + GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLsizei (* GetAttachedCount) (struct gl2_container_intf **); + struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); +}; + +struct gl2_shader_intf +{ + struct gl2_generic_intf _generic; + GLenum (* GetSubType) (struct gl2_shader_intf **); + GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); + GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); + const GLcharARB *(* GetSource) (struct gl2_shader_intf **); + GLvoid (* Compile) (struct gl2_shader_intf **); +}; + +struct gl2_program_intf +{ + struct gl2_container_intf _container; + GLboolean (* GetLinkStatus) (struct gl2_program_intf **); + GLboolean (* GetValidateStatus) (struct gl2_program_intf **); + GLvoid (* Link) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); +}; + +struct gl2_fragment_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl2_vertex_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl_shader_objects_state +{ + struct gl2_program_intf **current_program; +}; /** @@ -1959,8 +1967,8 @@ struct gl_shared_state #if FEATURE_ARB_vertex_buffer_object struct _mesa_HashTable *BufferObjects; -#endif - +#endif + struct _mesa_HashTable *GL2Objects; void *DriverData; /**< Device driver shared state */ @@ -2591,8 +2599,8 @@ struct __GLcontextRec struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */ struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */ - struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */ - + struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */ + struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */ /*@}*/