From: Marek Olšák Date: Sat, 11 Jun 2016 16:59:26 +0000 (+0200) Subject: radeonsi: separate the compilation chunk of si_create_shader_selector X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=850cd953b16a12c85d39a454302da38b00cfe68c;p=mesa.git radeonsi: separate the compilation chunk of si_create_shader_selector The function interface is ready to be used by util_queue. Also, si_shader_select_with_key can no longer accept si_context. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 14ef4e74994..be75a354279 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -233,6 +233,13 @@ struct si_shader; * binaries for one TGSI program. This can be shared by multiple contexts. */ struct si_shader_selector { + struct si_screen *screen; + + /* Should only be used by si_init_shader_selector_async + * if thread_index == -1 (non-threaded). */ + LLVMTargetMachineRef tm; + struct pipe_debug_callback debug; + pipe_mutex mutex; struct si_shader *first_variant; /* immutable after the first variant */ struct si_shader *last_variant; /* mutable */ diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 05654bbb2e4..f5cc3008c44 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -338,6 +338,7 @@ bool si_update_shaders(struct si_context *sctx); void si_init_shader_functions(struct si_context *sctx); bool si_init_shader_cache(struct si_screen *sscreen); void si_destroy_shader_cache(struct si_screen *sscreen); +void si_init_shader_selector_async(void *job, int thread_index); /* si_state_draw.c */ void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom); diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 766ef2c6549..a2453c23c7f 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -981,11 +981,12 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, } /* Select the hw shader variant depending on the current state. */ -static int si_shader_select_with_key(struct pipe_context *ctx, +static int si_shader_select_with_key(struct si_screen *sscreen, struct si_shader_ctx_state *state, - union si_shader_key *key) + union si_shader_key *key, + LLVMTargetMachineRef tm, + struct pipe_debug_callback *debug) { - struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state->cso; struct si_shader *current = state->current; struct si_shader *iter, *shader = NULL; @@ -1020,7 +1021,7 @@ static int si_shader_select_with_key(struct pipe_context *ctx, shader->selector = sel; shader->key = *key; - r = si_shader_create(sctx->screen, sctx->tm, shader, &sctx->b.debug); + r = si_shader_create(sscreen, tm, shader, debug); if (unlikely(r)) { R600_ERR("Failed to build shader variant (type=%u) %d\n", sel->type, r); @@ -1028,7 +1029,7 @@ static int si_shader_select_with_key(struct pipe_context *ctx, pipe_mutex_unlock(sel->mutex); return r; } - si_shader_init_pm4_state(sctx->screen, shader); + si_shader_init_pm4_state(sscreen, shader); if (!sel->last_variant) { sel->first_variant = shader; @@ -1045,10 +1046,12 @@ static int si_shader_select_with_key(struct pipe_context *ctx, static int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state) { + struct si_context *sctx = (struct si_context *)ctx; union si_shader_key key; si_shader_selector_key(ctx, state->cso, &key); - return si_shader_select_with_key(ctx, state, &key); + return si_shader_select_with_key(sctx->screen, state, &key, + sctx->tm, &sctx->b.debug); } static void si_parse_next_shader_property(const struct tgsi_shader_info *info, @@ -1076,6 +1079,94 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info, } } +/** + * Compile the main shader part or the monolithic shader as part of + * si_shader_selector initialization. Since it can be done asynchronously, + * there is no way to report compile failures to applications. + */ +void si_init_shader_selector_async(void *job, int thread_index) +{ + struct si_shader_selector *sel = (struct si_shader_selector *)job; + struct si_screen *sscreen = sel->screen; + LLVMTargetMachineRef tm = sel->tm; + struct pipe_debug_callback *debug = &sel->debug; + unsigned i; + + /* Compile the main shader part for use with a prolog and/or epilog. + * If this fails, the driver will try to compile a monolithic shader + * on demand. + */ + if (sel->type != PIPE_SHADER_GEOMETRY && + !sscreen->use_monolithic_shaders) { + struct si_shader *shader = CALLOC_STRUCT(si_shader); + void *tgsi_binary; + + if (!shader) { + fprintf(stderr, "radeonsi: can't allocate a main shader part\n"); + return; + } + + shader->selector = sel; + si_parse_next_shader_property(&sel->info, &shader->key); + + tgsi_binary = si_get_tgsi_binary(sel); + + /* Try to load the shader from the shader cache. */ + pipe_mutex_lock(sscreen->shader_cache_mutex); + + if (tgsi_binary && + si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) { + FREE(tgsi_binary); + } else { + /* Compile the shader if it hasn't been loaded from the cache. */ + if (si_compile_tgsi_shader(sscreen, tm, shader, false, + debug) != 0) { + FREE(shader); + FREE(tgsi_binary); + pipe_mutex_unlock(sscreen->shader_cache_mutex); + fprintf(stderr, "radeonsi: can't compile a main shader part\n"); + return; + } + + if (tgsi_binary && + !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader)) + FREE(tgsi_binary); + } + pipe_mutex_unlock(sscreen->shader_cache_mutex); + + sel->main_shader_part = shader; + } + + /* Pre-compilation. */ + if (sel->type == PIPE_SHADER_GEOMETRY || + sscreen->b.debug_flags & DBG_PRECOMPILE) { + struct si_shader_ctx_state state = {sel}; + union si_shader_key key; + + memset(&key, 0, sizeof(key)); + si_parse_next_shader_property(&sel->info, &key); + + /* Set reasonable defaults, so that the shader key doesn't + * cause any code to be eliminated. + */ + switch (sel->type) { + case PIPE_SHADER_TESS_CTRL: + key.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; + break; + case PIPE_SHADER_FRAGMENT: + key.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS; + for (i = 0; i < 8; i++) + if (sel->info.colors_written & (1 << i)) + key.ps.epilog.spi_shader_col_format |= + V_028710_SPI_SHADER_FP16_ABGR << (i * 4); + break; + } + + if (si_shader_select_with_key(sscreen, &state, &key, tm, debug)) + fprintf(stderr, "radeonsi: can't create a monolithic shader\n"); + } +} + static void *si_create_shader_selector(struct pipe_context *ctx, const struct pipe_shader_state *state) { @@ -1087,6 +1178,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx, if (!sel) return NULL; + sel->screen = sscreen; + sel->tm = sctx->tm; + sel->debug = sctx->b.debug; sel->tokens = tgsi_dup_tokens(state->tokens); if (!sel->tokens) { FREE(sel); @@ -1199,83 +1293,11 @@ static void *si_create_shader_selector(struct pipe_context *ctx, if (sel->info.writes_memory) sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) | S_02880C_EXEC_ON_NOOP(1); + pipe_mutex_init(sel->mutex); - /* Compile the main shader part for use with a prolog and/or epilog. */ - if (sel->type != PIPE_SHADER_GEOMETRY && - !sscreen->use_monolithic_shaders) { - struct si_shader *shader = CALLOC_STRUCT(si_shader); - void *tgsi_binary; - - if (!shader) - goto error; - - shader->selector = sel; - si_parse_next_shader_property(&sel->info, &shader->key); - - tgsi_binary = si_get_tgsi_binary(sel); - - /* Try to load the shader from the shader cache. */ - pipe_mutex_lock(sscreen->shader_cache_mutex); - - if (tgsi_binary && - si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) { - FREE(tgsi_binary); - } else { - /* Compile the shader if it hasn't been loaded from the cache. */ - if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false, - &sctx->b.debug) != 0) { - FREE(shader); - FREE(tgsi_binary); - pipe_mutex_unlock(sscreen->shader_cache_mutex); - goto error; - } - - if (tgsi_binary && - !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader)) - FREE(tgsi_binary); - } - pipe_mutex_unlock(sscreen->shader_cache_mutex); - - sel->main_shader_part = shader; - } - - /* Pre-compilation. */ - if (sel->type == PIPE_SHADER_GEOMETRY || - sscreen->b.debug_flags & DBG_PRECOMPILE) { - struct si_shader_ctx_state state = {sel}; - union si_shader_key key; - - memset(&key, 0, sizeof(key)); - si_parse_next_shader_property(&sel->info, &key); - - /* Set reasonable defaults, so that the shader key doesn't - * cause any code to be eliminated. - */ - switch (sel->type) { - case PIPE_SHADER_TESS_CTRL: - key.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; - break; - case PIPE_SHADER_FRAGMENT: - key.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS; - for (i = 0; i < 8; i++) - if (sel->info.colors_written & (1 << i)) - key.ps.epilog.spi_shader_col_format |= - V_028710_SPI_SHADER_FP16_ABGR << (i * 4); - break; - } - - if (si_shader_select_with_key(ctx, &state, &key)) - goto error; - } + si_init_shader_selector_async(sel, -1); - pipe_mutex_init(sel->mutex); return sel; - -error: - fprintf(stderr, "radeonsi: can't create a shader\n"); - tgsi_free_tokens(sel->tokens); - FREE(sel); - return NULL; } static void si_bind_vs_shader(struct pipe_context *ctx, void *state)