From: Eric Anholt Date: Tue, 6 Apr 2010 16:55:45 +0000 (-0700) Subject: Add ir_constant_expression.cpp support for <, >, <=, >=. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=85171c2dd8c7050511cb7708d75e574005262bf0;p=mesa.git Add ir_constant_expression.cpp support for <, >, <=, >=. This results in folding one more constant expression in CorrectParse2.frag. --- diff --git a/ir_constant_expression.cpp b/ir_constant_expression.cpp index 69a36130801..f90c69b72c8 100644 --- a/ir_constant_expression.cpp +++ b/ir_constant_expression.cpp @@ -252,6 +252,72 @@ ir_constant_visitor::visit(ir_expression *ir) for (c = 0; c < ir->operands[0]->type->components(); c++) b[c] = op[0]->value.b[c] || op[1]->value.b[c]; break; + + case ir_binop_less: + type = glsl_type::bool_type; + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + b[0] = op[0]->value.u[0] < op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + b[0] = op[0]->value.i[0] < op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + b[0] = op[0]->value.f[0] < op[1]->value.f[0]; + break; + default: + assert(0); + } + break; + case ir_binop_greater: + type = glsl_type::bool_type; + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + b[0] = op[0]->value.u[0] > op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + b[0] = op[0]->value.i[0] > op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + b[0] = op[0]->value.f[0] > op[1]->value.f[0]; + break; + default: + assert(0); + } + break; + case ir_binop_lequal: + type = glsl_type::bool_type; + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + b[0] = op[0]->value.u[0] <= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + b[0] = op[0]->value.i[0] <= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + b[0] = op[0]->value.f[0] <= op[1]->value.f[0]; + break; + default: + assert(0); + } + break; + case ir_binop_gequal: + type = glsl_type::bool_type; + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + b[0] = op[0]->value.u[0] >= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + b[0] = op[0]->value.i[0] >= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + b[0] = op[0]->value.f[0] >= op[1]->value.f[0]; + break; + default: + assert(0); + } + break; + default: break; }