From: Christoph Bumiller Date: Tue, 31 Jul 2012 21:32:14 +0000 (+0200) Subject: nv50,nvc0: make resolve sampler objects allow sRGB conversion X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8592933de82f7742f411cb2f2c339ff7d42266da;p=mesa.git nv50,nvc0: make resolve sampler objects allow sRGB conversion Just figured out what that bit does. Note: It's converted back to sRGB on write, so no effective conversion occurs. --- diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c index 0872f8d0dc4..69bc77233f5 100644 --- a/src/gallium/drivers/nv50/nv50_surface.c +++ b/src/gallium/drivers/nv50/nv50_surface.c @@ -33,6 +33,7 @@ #include "nv50_resource.h" #include "nv50_defs.xml.h" +#include "nv50_texture.xml.h" #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL @@ -598,15 +599,20 @@ nv50_blitctx_make_sampler(struct nv50_blitctx *blit) blit->sampler[0].id = -1; - blit->sampler[0].tsc[0] = 0x00000092; - blit->sampler[0].tsc[1] = 0x00000051; + blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); + blit->sampler[0].tsc[1] = + NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; /* clamp to edge, min/max lod = 0, bilinear filtering */ blit->sampler[1].id = -1; - blit->sampler[1].tsc[0] = 0x00000092; - blit->sampler[1].tsc[1] = 0x00000062; + blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; + blit->sampler[1].tsc[1] = + NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } /* Since shaders cannot export stencil, we cannot copy stencil values when diff --git a/src/gallium/drivers/nv50/nv50_texture.xml.h b/src/gallium/drivers/nv50/nv50_texture.xml.h index 34accd81741..fc76ec7a7b6 100644 --- a/src/gallium/drivers/nv50/nv50_texture.xml.h +++ b/src/gallium/drivers/nv50/nv50_texture.xml.h @@ -8,10 +8,10 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: -- rnndb/nv50_texture.xml ( 8111 bytes, from 2012-04-29 11:17:45) -- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nvchipsets.xml ( 3701 bytes, from 2012-03-22 20:40:59) -- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12) +- rnndb/nv50_texture.xml ( 8180 bytes, from 2012-07-31 11:07:50) +- ./rnndb/copyright.xml ( 6452 bytes, from 2011-07-10 21:35:25) +- ./rnndb/nvchipsets.xml ( 3736 bytes, from 2012-07-31 11:01:16) +- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-10 21:35:25) Copyright (C) 2006-2012 by the following authors: - Artur Huillet (ahuillet) @@ -242,6 +242,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TSC_0_SHADOW_COMPARE_ENABLE 0x00000200 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__MASK 0x00001c00 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__SHIFT 10 +#define NV50_TSC_0_SRGB_CONVERSION_ALLOWED 0x00002000 #define NV50_TSC_0_BOX_S__MASK 0x0001c000 #define NV50_TSC_0_BOX_S__SHIFT 14 #define NV50_TSC_0_BOX_T__MASK 0x000e0000 diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c index 607b02e0277..d52de0b6186 100644 --- a/src/gallium/drivers/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -33,6 +33,7 @@ #include "nvc0_resource.h" #include "nv50/nv50_defs.xml.h" +#include "nv50/nv50_texture.xml.h" #define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL @@ -664,15 +665,20 @@ nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit) blit->sampler[0].id = -1; - blit->sampler[0].tsc[0] = 0x00000092; - blit->sampler[0].tsc[1] = 0x00000051; + blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | + (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); + blit->sampler[0].tsc[1] = + NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; /* clamp to edge, min/max lod = 0, bilinear filtering */ blit->sampler[1].id = -1; - blit->sampler[1].tsc[0] = 0x00000092; - blit->sampler[1].tsc[1] = 0x00000062; + blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; + blit->sampler[1].tsc[1] = + NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } /* Since shaders cannot export stencil, we cannot copy stencil values when