From: Eric Anholt Date: Wed, 15 Jun 2011 19:02:12 +0000 (-0700) Subject: intel: Mark MESA_FORMAT_X8_Z24 as always supported. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=86e62b2357447b7c97f434be4834f4b50aa0764d;p=mesa.git intel: Mark MESA_FORMAT_X8_Z24 as always supported. This prevents developer surprise at seeing a GL_DEPTH_COMPONENT texture have stencil bits, and avoids the metaops path accidentally copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is broken). Acked-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 70aee52bd14..547d81b9351 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -661,7 +661,7 @@ intelInitContext(struct intel_context *intel, /* Depth and stencil */ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE; - ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil; + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = GL_TRUE; ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; /*