From: Timothy Arceri Date: Sun, 30 Aug 2015 02:49:46 +0000 (+1000) Subject: glsl: order indices for samplers inside a struct array X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=874a0217fd8bba83b0bc2448f5156fdb82f77d7c;p=mesa.git glsl: order indices for samplers inside a struct array This allows the correct offset to be easily calculated for indirect indexing when a struct array contains multiple samplers, or any crazy nesting. The indices for the folling struct will now look like this: Sampler index: 0 Name: s[0].tex Sampler index: 1 Name: s[1].tex Sampler index: 2 Name: s[0].si.tex Sampler index: 3 Name: s[1].si.tex Sampler index: 4 Name: s[0].si.tex2 Sampler index: 5 Name: s[1].si.tex2 Before this change it looked like this: Sampler index: 0 Name: s[0].tex Sampler index: 3 Name: s[1].tex Sampler index: 1 Name: s[0].si.tex Sampler index: 4 Name: s[1].si.tex Sampler index: 2 Name: s[0].si.tex2 Sampler index: 5 Name: s[1].si.tex2 struct S_inner { sampler2D tex; sampler2D tex2; }; struct S { sampler2D tex; S_inner si; }; uniform S s[2]; V3: Update comments with suggestions from Jason V2: rename struct array counter to have better name Reviewed-by: Jason Ekstrand --- diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index a0cb6182925..c21ce22622e 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -28,6 +28,7 @@ #include "glsl_symbol_table.h" #include "program/hash_table.h" #include "program.h" +#include "util/hash_table.h" /** * \file link_uniforms.cpp @@ -62,14 +63,17 @@ program_resource_visitor::process(const glsl_type *type, const char *name) assert(type->without_array()->is_record() || type->without_array()->is_interface()); + unsigned record_array_count = 1; char *name_copy = ralloc_strdup(NULL, name); - recursion(type, &name_copy, strlen(name), false, NULL, false); + recursion(type, &name_copy, strlen(name), false, NULL, false, + record_array_count); ralloc_free(name_copy); } void program_resource_visitor::process(ir_variable *var) { + unsigned record_array_count = 1; const glsl_type *t = var->type; const bool row_major = var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; @@ -110,7 +114,8 @@ program_resource_visitor::process(ir_variable *var) * lowering is only applied to non-uniform interface blocks, so we * can safely pass false for row_major. */ - recursion(var->type, &name, new_length, row_major, NULL, false); + recursion(var->type, &name, new_length, row_major, NULL, false, + record_array_count); } ralloc_free(name); } else if (var->data.from_named_ifc_block_nonarray) { @@ -134,19 +139,23 @@ program_resource_visitor::process(ir_variable *var) * is only applied to non-uniform interface blocks, so we can safely * pass false for row_major. */ - recursion(var->type, &name, strlen(name), row_major, NULL, false); + recursion(var->type, &name, strlen(name), row_major, NULL, false, + record_array_count); ralloc_free(name); } else if (t->without_array()->is_record()) { char *name = ralloc_strdup(NULL, var->name); - recursion(var->type, &name, strlen(name), row_major, NULL, false); + recursion(var->type, &name, strlen(name), row_major, NULL, false, + record_array_count); ralloc_free(name); } else if (t->is_interface()) { char *name = ralloc_strdup(NULL, var->type->name); - recursion(var->type, &name, strlen(name), row_major, NULL, false); + recursion(var->type, &name, strlen(name), row_major, NULL, false, + record_array_count); ralloc_free(name); } else if (t->is_array() && t->fields.array->is_interface()) { char *name = ralloc_strdup(NULL, var->type->fields.array->name); - recursion(var->type, &name, strlen(name), row_major, NULL, false); + recursion(var->type, &name, strlen(name), row_major, NULL, false, + record_array_count); ralloc_free(name); } else { this->visit_field(t, var->name, row_major, NULL, false); @@ -157,7 +166,8 @@ void program_resource_visitor::recursion(const glsl_type *t, char **name, size_t name_length, bool row_major, const glsl_type *record_type, - bool last_field) + bool last_field, + unsigned record_array_count) { /* Records need to have each field processed individually. * @@ -204,7 +214,7 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, recursion(t->fields.structure[i].type, name, new_length, field_row_major, record_type, - (i + 1) == t->length); + (i + 1) == t->length, record_array_count); /* Only the first leaf-field of the record gets called with the * record type pointer. @@ -221,6 +231,8 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, if (record_type == NULL && t->fields.array->is_record()) record_type = t->fields.array; + record_array_count *= t->length; + for (unsigned i = 0; i < t->length; i++) { size_t new_length = name_length; @@ -229,7 +241,7 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, recursion(t->fields.array, name, new_length, row_major, record_type, - (i + 1) == t->length); + (i + 1) == t->length, record_array_count); /* Only the first leaf-field of the record gets called with the * record type pointer. @@ -237,6 +249,7 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, record_type = NULL; } } else { + this->set_record_array_count(record_array_count); this->visit_field(t, *name, row_major, record_type, last_field); } } @@ -267,6 +280,11 @@ program_resource_visitor::leave_record(const glsl_type *, const char *, bool) { } +void +program_resource_visitor::set_record_array_count(unsigned) +{ +} + namespace { /** @@ -431,6 +449,7 @@ public: this->next_sampler = 0; this->next_image = 0; this->next_subroutine = 0; + this->record_array_count = 1; memset(this->targets, 0, sizeof(this->targets)); } @@ -439,6 +458,7 @@ public: { current_var = var; field_counter = 0; + this->record_next_sampler = new string_to_uint_map; ubo_block_index = -1; if (var->is_in_buffer_block()) { @@ -492,6 +512,8 @@ public: process(var); } else process(var); + } + delete this->record_next_sampler; } int ubo_block_index; @@ -500,17 +522,65 @@ public: private: void handle_samplers(const glsl_type *base_type, - struct gl_uniform_storage *uniform) + struct gl_uniform_storage *uniform, const char *name) { if (base_type->is_sampler()) { - uniform->sampler[shader_type].index = this->next_sampler; uniform->sampler[shader_type].active = true; - /* Increment the sampler by 1 for non-arrays and by the number of - * array elements for arrays. - */ - this->next_sampler += - MAX2(1, uniform->array_elements); + /* Handle multiple samplers inside struct arrays */ + if (this->record_array_count > 1) { + unsigned inner_array_size = MAX2(1, uniform->array_elements); + char *name_copy = ralloc_strdup(NULL, name); + + /* Remove all array subscripts from the sampler name */ + char *str_start; + const char *str_end; + while((str_start = strchr(name_copy, '[')) && + (str_end = strchr(name_copy, ']'))) { + memmove(str_start, str_end + 1, 1 + strlen(str_end)); + } + + unsigned index = 0; + if (this->record_next_sampler->get(index, name_copy)) { + /* In this case, we've already seen this uniform so we just use + * the next sampler index recorded the last time we visited. + */ + uniform->sampler[shader_type].index = index; + index = inner_array_size + uniform->sampler[shader_type].index; + this->record_next_sampler->put(index, name_copy); + + ralloc_free(name_copy); + /* Return as everything else has already been initialised in a + * previous pass. + */ + return; + } else { + /* We've never seen this uniform before so we need to allocate + * enough indices to store it. + * + * Nested struct arrays behave like arrays of arrays so we need + * to increase the index by the total number of elements of the + * sampler in case there is more than one sampler inside the + * structs. This allows the offset to be easily calculated for + * indirect indexing. + */ + uniform->sampler[shader_type].index = this->next_sampler; + this->next_sampler += + inner_array_size * this->record_array_count; + + /* Store the next index for future passes over the struct array + */ + index = uniform->sampler[shader_type].index + inner_array_size; + this->record_next_sampler->put(index, name_copy); + ralloc_free(name_copy); + } + } else { + /* Increment the sampler by 1 for non-arrays and by the number of + * array elements for arrays. + */ + uniform->sampler[shader_type].index = this->next_sampler; + this->next_sampler += MAX2(1, uniform->array_elements); + } const gl_texture_index target = base_type->sampler_index(); const unsigned shadow = base_type->sampler_shadow; @@ -563,6 +633,11 @@ private: } } + virtual void set_record_array_count(unsigned record_array_count) + { + this->record_array_count = record_array_count; + } + virtual void visit_field(const glsl_type *type, const char *name, bool row_major) { @@ -614,7 +689,7 @@ private: } /* This assigns uniform indices to sampler and image uniforms. */ - handle_samplers(base_type, &this->uniforms[id]); + handle_samplers(base_type, &this->uniforms[id], name); handle_images(base_type, &this->uniforms[id]); handle_subroutines(base_type, &this->uniforms[id]); @@ -703,6 +778,14 @@ private: unsigned next_image; unsigned next_subroutine; + /* Stores total struct array elements including nested structs */ + unsigned record_array_count; + + /* Map for temporarily storing next sampler index when handling samplers in + * struct arrays. + */ + struct string_to_uint_map *record_next_sampler; + public: union gl_constant_value *values; diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 0999878c65a..b31052e767e 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -178,6 +178,8 @@ protected: virtual void leave_record(const glsl_type *type, const char *name, bool row_major); + virtual void set_record_array_count(unsigned record_array_count); + private: /** * \param name_length Length of the current name \b not including the @@ -188,7 +190,7 @@ private: */ void recursion(const glsl_type *t, char **name, size_t name_length, bool row_major, const glsl_type *record_type, - bool last_field); + bool last_field, unsigned record_array_count); }; void