From: Michal Krol Date: Wed, 15 Feb 2006 11:12:47 +0000 (+0000) Subject: Add fragment shader execute entry. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=88d994c3b2ddb824b5171aa43e7612f516367637;p=mesa.git Add fragment shader execute entry. --- diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index e55b243da0c..66f3cba944b 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -1051,7 +1051,7 @@ _mesa_3dlabs_create_program_object (void) static GLubyte *get_address_of (struct gl2_vertex_shader_intf **vs, const char *name) { - struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) vs; + struct gl2_vertex_shader_impl *impl; slang_translation_unit *unit; slang_atom atom; slang_variable *var; @@ -1065,6 +1065,22 @@ static GLubyte *get_address_of (struct gl2_vertex_shader_intf **vs, const char * return (GLubyte *) unit->machine->mem + var->address; } +static GLubyte *get_address_of_f (struct gl2_fragment_shader_intf **fs, const char *name) +{ + struct gl2_fragment_shader_impl *impl; + slang_translation_unit *unit; + slang_atom atom; + slang_variable *var; + + impl = (struct gl2_fragment_shader_impl *) fs; + unit = &impl->_obj._shader.unit; + atom = slang_atom_pool_atom (unit->atom_pool, name); + var = _slang_locate_variable (&unit->globals, atom, 1); + if (var == NULL || var->address == ~0) + return NULL; + return (GLubyte *) unit->machine->mem + var->address; +} + static int fetch_mem (struct gl2_vertex_shader_intf **vs, const char *name, GLvoid *val, GLuint size, GLuint index, int write) { @@ -1080,6 +1096,21 @@ static int fetch_mem (struct gl2_vertex_shader_intf **vs, const char *name, GLvo return 1; } +static int fetch_mem_f (struct gl2_fragment_shader_intf **fs, const char *name, GLvoid *val, + GLuint size, GLuint index, int write) +{ + GLubyte *data; + + data = get_address_of_f (fs, name) + index * size; + if (data == NULL) + return 0; + if (write) + _mesa_memcpy (data, val, size); + else + _mesa_memcpy (val, data, size); + return 1; +} + int _slang_fetch_float (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write) { return fetch_mem (vs, name, val, 4, 0, write); @@ -1096,20 +1127,38 @@ int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **vs, const char *name, GLf return fetch_mem (vs, name, val, 16, index, write); } +int _slang_fetch_vec4_f (struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, + GLuint index, int write) +{ + return fetch_mem_f (fs, name, val, 16, index, write); +} + +int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, + GLuint index, int write) +{ + return fetch_mem (vs, name, val, 36, index, write); +} + int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write) { return fetch_mem (vs, name, val, 64, index, write); } -/* XXX */ -int _slang_call_function (slang_assembly_file *file, slang_function *fun, slang_operation *params, - unsigned int param_count, int assignment, slang_assembly_name_space *space, - slang_assembly_local_info *info, struct slang_machine_ *pmach, slang_atom_pool *); +int _slang_fetch_discard (struct gl2_fragment_shader_intf **fs, GLboolean *val) +{ + struct gl2_fragment_shader_impl *impl; + slang_translation_unit *unit; + + impl = (struct gl2_fragment_shader_impl *) fs; + unit = &impl->_obj._shader.unit; + *val = unit->machine->kill ? GL_TRUE : GL_FALSE; + return 1; +} void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) { - struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) vs; + struct gl2_vertex_shader_impl *impl; slang_translation_unit *unit; slang_atom atom; unsigned int i; @@ -1127,11 +1176,59 @@ void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) slang_machine mach; slang_assembly_local_info info; slang_assembly_name_space space; + slang_assemble_ctx A; + + f = &unit->functions.functions[i]; + slang_assembly_file_restore_point_save (unit->assembly, &point); + mach = *unit->machine; + mach.ip = unit->assembly->count; + info.ret_size = 0; + info.addr_tmp = 0; + info.swizzle_tmp = 4; + slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); + slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); + space.funcs = &unit->functions; + space.structs = &unit->structs; + space.vars = &unit->globals; + A.file = unit->assembly; + A.mach = unit->machine; + A.atoms = unit->atom_pool; + A.space = space; + _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE); + slang_assembly_file_push (unit->assembly, slang_asm_exit); + _slang_execute2 (unit->assembly, &mach); + slang_assembly_file_restore_point_load (unit->assembly, &point); + _mesa_memcpy (unit->machine->mem, mach.mem, SLANG_MACHINE_MEMORY_SIZE * sizeof (slang_machine_slot)); + } +} + +void exec_fragment_shader (struct gl2_fragment_shader_intf **fs) +{ + struct gl2_fragment_shader_impl *impl; + slang_translation_unit *unit; + slang_atom atom; + unsigned int i; + + impl = (struct gl2_fragment_shader_impl *) fs; + unit = &impl->_obj._shader.unit; + atom = slang_atom_pool_atom (unit->atom_pool, "main"); + for (i = 0; i < unit->functions.num_functions; i++) + if (atom == unit->functions.functions[i].header.a_name) + break; + if (i < unit->functions.num_functions) + { + slang_function *f; + slang_assembly_file_restore_point point; + slang_machine mach; + slang_assembly_local_info info; + slang_assembly_name_space space; + slang_assemble_ctx A; f = &unit->functions.functions[i]; slang_assembly_file_restore_point_save (unit->assembly, &point); mach = *unit->machine; mach.ip = unit->assembly->count; + mach.kill = 0; info.ret_size = 0; info.addr_tmp = 0; info.swizzle_tmp = 4; @@ -1140,12 +1237,16 @@ void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) space.funcs = &unit->functions; space.structs = &unit->structs; space.vars = &unit->globals; - _slang_call_function (unit->assembly, f, NULL, 0, 0, &space, &info, unit->machine, - unit->atom_pool); + A.file = unit->assembly; + A.mach = unit->machine; + A.atoms = unit->atom_pool; + A.space = space; + _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE); slang_assembly_file_push (unit->assembly, slang_asm_exit); _slang_execute2 (unit->assembly, &mach); slang_assembly_file_restore_point_load (unit->assembly, &point); _mesa_memcpy (unit->machine->mem, mach.mem, SLANG_MACHINE_MEMORY_SIZE * sizeof (slang_machine_slot)); + unit->machine->kill = mach.kill; } }