From: Jon TURNEY Date: Thu, 9 Sep 2010 12:43:11 +0000 (+0100) Subject: Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8937c166efaaae6e05d8c8cd30be220b577729b8;p=mesa.git Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does There is a mismatch between the way the X server and GLX library calculates the image size for format GL_DEPTH_STENCIL(|_NV|_EXT) See https://bugs.freedesktop.org/show_bug.cgi?id=30102 Signed-off-by: Jon TURNEY --- diff --git a/src/glx/compsize.c b/src/glx/compsize.c index f69ffaba316..99c7763c7f9 100644 --- a/src/glx/compsize.c +++ b/src/glx/compsize.c @@ -71,6 +71,7 @@ __glElementsPerGroup(GLenum format, GLenum type) case GL_422_REV_EXT: case GL_422_AVERAGE_EXT: case GL_422_REV_AVERAGE_EXT: + case GL_DEPTH_STENCIL_NV: case GL_YCBCR_422_APPLE: case GL_LUMINANCE_ALPHA: return 2;