From: Jason Ekstrand Date: Thu, 23 May 2019 03:13:15 +0000 (-0500) Subject: nir/dead_cf: Call instructions aren't dead X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8948048c6f01209bac0051e41cd84c38853bd251;p=mesa.git nir/dead_cf: Call instructions aren't dead When we inlined cf_node_has_side_effects into node_is_dead, all the conditions flipped and we forgot to flip one. Fortunately, it doesn't matter right now because no one uses this pass on shaders with more than one function. Fixes: b50465d197 "nir/dead_cf: Inline cf_node_has_side_effects" Reviewed-by: Dave Airlie Reviewed-by: Caio Marcelo de Oliveira Filho --- diff --git a/src/compiler/nir/nir_opt_dead_cf.c b/src/compiler/nir/nir_opt_dead_cf.c index b0e9723d36c..33f3565c564 100644 --- a/src/compiler/nir/nir_opt_dead_cf.c +++ b/src/compiler/nir/nir_opt_dead_cf.c @@ -216,7 +216,7 @@ node_is_dead(nir_cf_node *node) nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_call) - return true; + return false; /* Return instructions can cause us to skip over other side-effecting * instructions after the loop, so consider them to have side effects