From: Tapani Pälli Date: Tue, 22 Sep 2015 11:34:11 +0000 (+0300) Subject: glsl: bail out early in _mesa_ShaderSource if no shaderobj X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=89524e717147053fe9da6e30daa0aaffcd29d26d;p=mesa.git glsl: bail out early in _mesa_ShaderSource if no shaderobj Patch fixes a crash in conformance test that tries out different invalid arguments for glShaderSource and glGetShaderSource: ES2-CTS.gtf.GL.glGetShaderSource.getshadersource_programhandle This is a regression from commit: 04e201d0c02cd30ace5c6fe80e9f021ebb733682 Additions in v2 also fix following failing deqp test: dEQP-GLES[2|3].functional.negative_api.shader.shader_source v2: cleanup function, do check earlier (Iago Toral) Signed-off-by: Tapani Pälli Reviewed-by: Iago Toral Quiroga --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f31980b40d9..edc23bcefe3 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -931,13 +931,9 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, * glShaderSource[ARB]. */ static void -shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) +shader_source(struct gl_shader *sh, const GLchar *source) { - struct gl_shader *sh; - - sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); - if (!sh) - return; + assert(sh); /* free old shader source string and install new one */ free((void *)sh->Source); @@ -1639,13 +1635,17 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count, GLint *offsets; GLsizei i, totalLength; GLcharARB *source; + struct gl_shader *sh; #if defined(HAVE_SHA1) GLcharARB *replacement; - struct gl_shader *sh; #endif /* HAVE_SHA1 */ - if (!shaderObj || string == NULL) { + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB"); + if (!sh) + return; + + if (string == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); return; } @@ -1697,8 +1697,6 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count, source[totalLength - 2] = '\0'; #if defined(HAVE_SHA1) - sh = _mesa_lookup_shader(ctx, shaderObj); - /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace * if corresponding entry found from MESA_SHADER_READ_PATH. */ @@ -1711,7 +1709,7 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count, } #endif /* HAVE_SHA1 */ - shader_source(ctx, shaderObj, source); + shader_source(sh, source); free(offsets); }