From: Gert Wollny Date: Sat, 28 Dec 2019 17:23:19 +0000 (+0100) Subject: r600/sfn: Add some documentation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=897a4a0041e2477aa7ac487f23d85a5fc8900c49;p=mesa.git r600/sfn: Add some documentation Signed-off-by: Gert Wollny Tested-by: Marge Bot Part-of: --- diff --git a/src/gallium/drivers/r600/sfn/sfn_docu.txt b/src/gallium/drivers/r600/sfn/sfn_docu.txt new file mode 100644 index 00000000000..dffba5a12a9 --- /dev/null +++ b/src/gallium/drivers/r600/sfn/sfn_docu.txt @@ -0,0 +1,69 @@ +# R600 shader from NIR + +This code is an attempt to implement a NIR backend for r600. + +## State + +piglits glsl-1.10 - 3.3 and gl-1.* gl-2.* and gl-3.* pass mostly like with TGSI, there are some fixes but +also a few regressions. + +## Currently missing features w.r.t. TGSI: + + - Tesselation shaders + - compute shader support + - image load/store + - work group shared values + - SSBO atomics + +## Needed optimizations: + + - Register allocator and scheduler (Could the sb allocator and scheduler + be ported?) + + - peepholes: + - compare + set predicate + + - copy propagation: + - Moves from inputs are usually not required, they could be forwarded + - texture operations often move additional parameters in extra registers + but they are actually needed in the same registes they come from and + could just be swizzled into the right place + (lower in NIR like it is done in e.g. in ETNAVIV) + + +## Problems + +- figure out what is wrong with the textcoord semantics: disabling it results in + varyings beyond the supporteed VAR31, and enabling it lets some shaders with + VAR0 fail. + +- UBOs have a strange behaviour: with + glsl-1.50/uniform_buffer/gs-mat4x3.shader_test + on TGSI we have + ADD TEMP[1].xyz = CONST[1][0].xyzz CONST[1][1].xyzz + with NIR we have + vec4 ssa_12 = intrinsic load_ubo(_r600) (0, 0)(0 , 4 ,0) + vec4 ssa_13 = intrinsic load_ubo(_r600) (0, 1)(0 , 4 ,0) + vec3 ssa_14 = fadd ssa_12.xyw, ssa_13.xyw + so why is the "w" component emitted? + +## Unknows + +- multi-function shaders, how to deal with them? fp64 seems to have lots + of them, one option is to inline them + +- can type information from variables be harvested? + +lowering passes in NIR: + - TESS IO address evaluation should be lowered + +## Work plan + +The idea is to create two conversions: a NIR to a new R600 IR that +can be used to run some finalizing optimizations (replacing the +need for r600/sb) and the binary code generation. + +The implementation uses C++ to separate the code for the different +shader types and the byte code generation backends. The initial attempt +will use the already available r600_asm code +