From: Zack Rusin Date: Mon, 14 Dec 2009 22:11:46 +0000 (-0500) Subject: gallium: add geometry shader support to gallium X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=89d8577fb3036547ef0b47498cc8dc5c77f886e0;p=mesa.git gallium: add geometry shader support to gallium --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 80bd0c91db0..2b16332e143 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -42,6 +42,7 @@ #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" +#include "cso_context.h" struct cso_context { struct pipe_context *pipe; @@ -85,8 +86,8 @@ struct cso_context { void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; - void *fragment_shader, *fragment_shader_saved; - void *vertex_shader, *vertex_shader_saved; + void *fragment_shader, *fragment_shader_saved, *geometry_shader; + void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; @@ -1027,3 +1028,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, } return PIPE_OK; } + +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle) +{ + if (ctx->geometry_shader != handle) { + ctx->geometry_shader = handle; + ctx->pipe->bind_gs_state(ctx->pipe, handle); + } + return PIPE_OK; +} + +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) +{ + if (handle == ctx->geometry_shader) { + /* unbind before deleting */ + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->geometry_shader = NULL; + } + ctx->pipe->delete_gs_state(ctx->pipe, handle); +} + +void cso_save_geometry_shader(struct cso_context *ctx) +{ + assert(!ctx->geometry_shader_saved); + ctx->geometry_shader_saved = ctx->geometry_shader; +} + +void cso_restore_geometry_shader(struct cso_context *ctx) +{ + if (ctx->geometry_shader_saved != ctx->geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); + ctx->geometry_shader = ctx->geometry_shader_saved; + } + ctx->geometry_shader_saved = NULL; +} diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index e5b92177cfd..b9e313e32d6 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -146,6 +146,13 @@ void cso_save_vertex_shader(struct cso_context *cso); void cso_restore_vertex_shader(struct cso_context *cso); +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle); +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle); +void cso_save_geometry_shader(struct cso_context *cso); +void cso_restore_geometry_shader(struct cso_context *cso); + + enum pipe_error cso_set_framebuffer(struct cso_context *cso, const struct pipe_framebuffer_state *fb); diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index 5041dcc072b..248167465fe 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -5,6 +5,7 @@ LIBNAME = draw C_SOURCES = \ draw_context.c \ + draw_gs.c \ draw_pipe.c \ draw_pipe_aaline.c \ draw_pipe_aapoint.c \ diff --git a/src/gallium/auxiliary/draw/SConscript b/src/gallium/auxiliary/draw/SConscript index 5f05aa324a5..a022c145e90 100644 --- a/src/gallium/auxiliary/draw/SConscript +++ b/src/gallium/auxiliary/draw/SConscript @@ -40,7 +40,8 @@ draw = env.ConvenienceLibrary( 'draw_vs_llvm.c', 'draw_vs_ppc.c', 'draw_vs_sse.c', - 'draw_vs_varient.c' + 'draw_vs_varient.c', + 'draw_gs.c' ]) auxiliaries.insert(0, draw) diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index cc5f7f01059..667aa46b208 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -36,6 +36,7 @@ #include "draw_context.h" #include "draw_vbuf.h" #include "draw_vs.h" +#include "draw_gs.h" #include "draw_pt.h" #include "draw_pipe.h" @@ -67,6 +68,9 @@ struct draw_context *draw_create( void ) if (!draw_vs_init( draw )) goto fail; + if (!draw_gs_init( draw )) + goto fail; + return draw; fail: @@ -231,11 +235,19 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw, void draw_set_mapped_constant_buffer(struct draw_context *draw, - const void *buffer, + unsigned shader_type, + const void *buffer, unsigned size ) { - draw->pt.user.constants = buffer; - draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + debug_assert(shader_type == PIPE_SHADER_VERTEX || + shader_type == PIPE_SHADER_GEOMETRY); + if (shader_type == PIPE_SHADER_VERTEX) { + draw->pt.user.vs_constants = buffer; + draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + } else if (shader_type == PIPE_SHADER_GEOMETRY) { + draw->pt.user.gs_constants = buffer; + draw_gs_set_constants( draw, (const float (*)[4])buffer, size ); + } } @@ -298,7 +310,7 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * a post-transformed vertex. * * With this function, drivers that use the draw module should have no reason - * to track the current vertex shader. + * to track the current vertex/geometry shader. * * Note that the draw module may sometimes generate vertices with extra * attributes (such as texcoords for AA lines). The driver can call this @@ -309,43 +321,59 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * work for the drivers. */ int -draw_find_vs_output(const struct draw_context *draw, - uint semantic_name, uint semantic_index) +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index) { const struct draw_vertex_shader *vs = draw->vs.vertex_shader; + const struct draw_geometry_shader *gs = draw->gs.geometry_shader; uint i; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == semantic_name && - vs->info.output_semantic_index[i] == semantic_index) + const struct tgsi_shader_info *info = &vs->info; + + if (gs) + info = &gs->info; + + for (i = 0; i < info->num_outputs; i++) { + if (info->output_semantic_name[i] == semantic_name && + info->output_semantic_index[i] == semantic_index) return i; } /* XXX there may be more than one extra vertex attrib. * For example, simulated gl_FragCoord and gl_PointCoord. */ - if (draw->extra_vp_outputs.semantic_name == semantic_name && - draw->extra_vp_outputs.semantic_index == semantic_index) { - return draw->extra_vp_outputs.slot; + if (draw->extra_shader_outputs.semantic_name == semantic_name && + draw->extra_shader_outputs.semantic_index == semantic_index) { + return draw->extra_shader_outputs.slot; } + return 0; } /** - * Return number of vertex shader outputs. + * Return number of the shader outputs. + * + * If geometry shader is present, its output will be returned, + * if not vertex shader is used. */ uint -draw_num_vs_outputs(const struct draw_context *draw) +draw_num_shader_outputs(const struct draw_context *draw) { uint count = draw->vs.vertex_shader->info.num_outputs; - if (draw->extra_vp_outputs.slot > 0) + + /* if geometry shader is present, its outputs go to te + * driver, not the vertex shaders */ + if (draw->gs.geometry_shader) + count = draw->gs.geometry_shader->info.num_outputs; + + if (draw->extra_shader_outputs.slot > 0) count++; return count; } /** - * Provide TGSI sampler objects for vertex shaders that use texture fetches. + * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches. * This might only be used by software drivers for the time being. */ void @@ -355,6 +383,8 @@ draw_texture_samplers(struct draw_context *draw, { draw->vs.num_samplers = num_samplers; draw->vs.samplers = samplers; + draw->gs.num_samplers = num_samplers; + draw->gs.samplers = samplers; } @@ -421,3 +451,18 @@ void draw_do_flush( struct draw_context *draw, unsigned flags ) draw->flushing = FALSE; } } + + +int draw_current_shader_outputs(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.num_gs_outputs; + return draw->vs.num_vs_outputs; +} + +int draw_current_shader_position_output(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.position_output; + return draw->vs.position_output; +} diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 465b8f10c6c..b716209df29 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -45,6 +45,7 @@ struct pipe_context; struct draw_context; struct draw_stage; struct draw_vertex_shader; +struct draw_geometry_shader; struct tgsi_sampler; @@ -85,11 +86,11 @@ draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe int -draw_find_vs_output(const struct draw_context *draw, - uint semantic_name, uint semantic_index); +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index); uint -draw_num_vs_outputs(const struct draw_context *draw); +draw_num_shader_outputs(const struct draw_context *draw); void @@ -112,6 +113,17 @@ void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); +/* + * Geometry shader functions + */ +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); + /* * Vertex data functions @@ -140,6 +152,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw, unsigned attr, const void *buffer); void draw_set_mapped_constant_buffer(struct draw_context *draw, + unsigned shader_type, const void *buffer, unsigned size ); diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c new file mode 100644 index 00000000000..11542286ddb --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -0,0 +1,338 @@ +/************************************************************************** + * + * Copyright 2009 VMWare Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "draw_gs.h" + +#include "draw_private.h" +#include "draw_context.h" + +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_exec.h" + +#include "pipe/p_shader_tokens.h" + +#include "util/u_math.h" +#include "util/u_memory.h" + +#define MAX_PRIM_VERTICES 6 +/* fixme: move it from here */ +#define MAX_PRIMITIVES 64 + +boolean +draw_gs_init( struct draw_context *draw ) +{ + draw->gs.machine = tgsi_exec_machine_create(); + if (!draw->gs.machine) + return FALSE; + + draw->gs.machine->Primitives = align_malloc( + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); + if (!draw->gs.machine->Primitives) + return FALSE; + memset(draw->gs.machine->Primitives, 0, + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + + return TRUE; +} + + +void draw_gs_set_constants( struct draw_context *draw, + const float (*constants)[4], + unsigned size ) +{ +} + + +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *state) +{ + struct draw_geometry_shader *gs; + int i; + + gs = CALLOC_STRUCT(draw_geometry_shader); + + if (!gs) + return NULL; + + gs->state = *state; + gs->state.tokens = tgsi_dup_tokens(state->tokens); + if (!gs->state.tokens) { + FREE(gs); + return NULL; + } + + tgsi_scan_shader(state->tokens, &gs->info); + + /* setup the defaults */ + gs->input_primitive = PIPE_PRIM_TRIANGLES; + gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; + gs->max_output_vertices = 32; + + for (i = 0; i < gs->info.num_properties; ++i) { + if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_INPUT_PRIM) + gs->input_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_OUTPUT_PRIM) + gs->output_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_MAX_VERTICES) + gs->max_output_vertices = gs->info.properties[i].data[0]; + } + + gs->machine = draw->gs.machine; + + if (gs) + { + uint i; + for (i = 0; i < gs->info.num_outputs; i++) { + if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && + gs->info.output_semantic_index[i] == 0) + gs->position_output = i; + } + } + + return gs; +} + +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); + + if (dgs) { + draw->gs.geometry_shader = dgs; + draw->gs.num_gs_outputs = dgs->info.num_outputs; + draw->gs.position_output = dgs->position_output; + draw_geometry_shader_prepare(dgs, draw); + } + else { + draw->gs.geometry_shader = NULL; + draw->gs.num_gs_outputs = 0; + } +} + +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + FREE(dgs); +} + +static INLINE int num_vertices_for_prim(int prim) +{ + switch(prim) { + case PIPE_PRIM_POINTS: + return 1; + case PIPE_PRIM_LINES: + return 2; + case PIPE_PRIM_LINE_LOOP: + return 2; + case PIPE_PRIM_LINE_STRIP: + return 2; + case PIPE_PRIM_TRIANGLES: + return 3; + case PIPE_PRIM_TRIANGLE_STRIP: + return 3; + case PIPE_PRIM_TRIANGLE_FAN: + return 3; + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return 4; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return 6; + default: + assert(!"Bad geometry shader input"); + return 0; + } +} + +static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, + int start_primitive, + int num_primitives, + const float (*input_ptr)[4], + unsigned input_vertex_stride, + unsigned inputs_from_vs) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned slot, vs_slot, k, j; + unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); + int idx = 0; + + for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) { + debug_printf("Slot = %d (semantic = %d)\n", slot, + shader->info.input_semantic_name[slot]); + if (shader->info.input_semantic_name[slot] == + TGSI_SEMANTIC_VERTICES) { + for (j = 0; j < num_primitives; ++j) { + machine->Inputs[idx].xyzw[0].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[1].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[2].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[3].f[j] = (float)num_vertices; + } + ++idx; + } else { + for (j = 0; j < num_primitives; ++j) { + int vidx = idx; + const float (*prim_ptr)[4]; + debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, + num_vertices); + prim_ptr = (const float (*)[4])( + (const char *)input_ptr + + (j * num_vertices * input_vertex_stride)); + + for (k = 0; k < num_vertices; ++k, ++vidx) { + const float (*input)[4]; + input = (const float (*)[4])( + (const char *)prim_ptr + (k * input_vertex_stride)); + debug_printf("\t%d)(%d) Input vert:\n", vidx, k); +#if 1 + assert(!util_is_inf_or_nan(input[vs_slot][0])); + assert(!util_is_inf_or_nan(input[vs_slot][1])); + assert(!util_is_inf_or_nan(input[vs_slot][2])); + assert(!util_is_inf_or_nan(input[vs_slot][3])); +#endif + machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0]; + machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1]; + machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2]; + machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3]; +#if 0 + debug_printf("\t\t%d %f %f %f %f\n", slot, + machine->Inputs[vidx].xyzw[0].f[j], + machine->Inputs[vidx].xyzw[1].f[j], + machine->Inputs[vidx].xyzw[2].f[j], + machine->Inputs[vidx].xyzw[3].f[j]); +#endif + } + } + ++vs_slot; + idx += num_vertices; + } + } +} + +static INLINE void +draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, + int num_primitives, + float (*output)[4], + unsigned vertex_size) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned prim_idx, j, slot; + + /* Unswizzle all output results. + */ + /* FIXME: handle all the primitives produced by the gs, not just + * the first one + unsigned prim_count = + mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/ + for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { + unsigned num_verts_per_prim = machine->Primitives[0]; + for (j = 0; j < num_verts_per_prim; j++) { + int idx = (prim_idx * num_verts_per_prim + j) * + shader->info.num_outputs; +#ifdef DEBUG_OUTPUTS + debug_printf("%d) Output vert:\n", idx); +#endif + for (slot = 0; slot < shader->info.num_outputs; slot++) { + output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx]; + output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx]; + output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx]; + output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx]; +#ifdef DEBUG_OUTPUTS + debug_printf("\t%d: %f %f %f %f\n", slot, + output[slot][0], + output[slot][1], + output[slot][2], + output[slot][3]); +#endif + debug_assert(!util_is_inf_or_nan(output[slot][0])); + } + output = (float (*)[4])((char *)output + vertex_size); + } + } +} + +void draw_geometry_shader_run(struct draw_geometry_shader *shader, + const float (*input)[4], + float (*output)[4], + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned vertex_size) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned int i; + unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); + unsigned num_primitives = count/num_vertices; + unsigned inputs_from_vs = 0; + + machine->Consts = constants; + + for (i = 0; i < shader->info.num_inputs; ++i) { + if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_VERTICES && + shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) + ++inputs_from_vs; + } + + for (i = 0; i < num_primitives; ++i) { + unsigned int max_primitives = 1; + + draw_fetch_geometry_input(shader, i, max_primitives, input, + input_stride, inputs_from_vs); + + tgsi_set_exec_mask(machine, + 1, + max_primitives > 1, + max_primitives > 2, + max_primitives > 3); + + /* run interpreter */ + tgsi_exec_machine_run(machine); + + draw_geometry_fetch_outputs(shader, max_primitives, + output, vertex_size); + } +} + +void draw_geometry_shader_delete(struct draw_geometry_shader *shader) +{ + FREE((void*) shader->state.tokens); + FREE(shader); +} + +void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, + struct draw_context *draw) +{ + if (shader->machine->Tokens != shader->state.tokens) { + tgsi_exec_machine_bind_shader(shader->machine, + shader->state.tokens, + draw->gs.num_samplers, + draw->gs.samplers); + } +} diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h new file mode 100644 index 00000000000..d6a97d9c4ef --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_gs.h @@ -0,0 +1,76 @@ +/************************************************************************** + * + * Copyright 2009 VMWare Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef DRAW_GS_H +#define DRAW_GS_H + +#include "draw_context.h" +#include "draw_private.h" + + +#define MAX_TGSI_PRIMITIVES 4 + +struct draw_context; + +/** + * Private version of the compiled geometry shader + */ +struct draw_geometry_shader { + struct draw_context *draw; + + struct tgsi_exec_machine *machine; + + /* This member will disappear shortly:*/ + struct pipe_shader_state state; + + struct tgsi_shader_info info; + unsigned position_output; + + unsigned max_output_vertices; + unsigned input_primitive; + unsigned output_primitive; + + /* Extracted from shader: + */ + const float (*immediates)[4]; +}; + +void draw_geometry_shader_run(struct draw_geometry_shader *shader, + const float (*input)[4], + float (*output)[4], + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned output_stride); + +void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, + struct draw_context *draw); + +void draw_geometry_shader_delete(struct draw_geometry_shader *shader); + + +#endif diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c index 14375426ed8..4585dcdb48a 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c @@ -660,13 +660,13 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header) } /* update vertex attrib info */ - aaline->tex_slot = draw->vs.num_vs_outputs; - aaline->pos_slot = draw->vs.position_output; + aaline->tex_slot = draw_current_shader_outputs(draw); + aaline->pos_slot = draw_current_shader_position_output(draw);; /* advertise the extra post-transformed vertex attribute */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib; - draw->extra_vp_outputs.slot = aaline->tex_slot; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib; + draw->extra_shader_outputs.slot = aaline->tex_slot; /* how many samplers? */ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ @@ -707,7 +707,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags) aaline->state.texture); draw->suspend_flushing = FALSE; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c index 75130a8fb0e..d86717e5182 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c @@ -687,14 +687,14 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header) bind_aapoint_fragment_shader(aapoint); /* update vertex attrib info */ - aapoint->tex_slot = draw->vs.num_vs_outputs; + aapoint->tex_slot = draw_current_shader_outputs(draw); assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */ - aapoint->pos_slot = draw->vs.position_output; + aapoint->pos_slot = draw_current_shader_position_output(draw); - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib; - draw->extra_vp_outputs.slot = aapoint->tex_slot; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib; + draw->extra_shader_outputs.slot = aapoint->tex_slot; /* find psize slot in post-transform vertex */ aapoint->psize_slot = -1; @@ -731,7 +731,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags) aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs); draw->suspend_flushing = FALSE; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c index 0670268a196..205cda5eabe 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_clip.c +++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c @@ -114,8 +114,8 @@ static void interp( const struct clipper *clip, const struct vertex_header *out, const struct vertex_header *in ) { - const unsigned nr_attrs = clip->stage.draw->vs.num_vs_outputs; - const unsigned pos_attr = clip->stage.draw->vs.position_output; + const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw); + const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw); unsigned j; /* Vertex header. diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c index 0a70483858c..11b39db5990 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_cull.c +++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c @@ -55,7 +55,7 @@ static INLINE struct cull_stage *cull_stage( struct draw_stage *stage ) static void cull_tri( struct draw_stage *stage, struct prim_header *header ) { - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); /* Window coords: */ const float *v0 = header->v[0]->data[pos]; diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c index 40798a5d6e7..e829492423e 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_offset.c +++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c @@ -63,7 +63,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage ) static void do_offset_tri( struct draw_stage *stage, struct prim_header *header ) { - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); struct offset_stage *offset = offset_stage(stage); float inv_det = 1.0f / header->det; diff --git a/src/gallium/auxiliary/draw/draw_pipe_stipple.c b/src/gallium/auxiliary/draw/draw_pipe_stipple.c index 6e921bac278..70fbab9ea76 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_stipple.c +++ b/src/gallium/auxiliary/draw/draw_pipe_stipple.c @@ -73,7 +73,8 @@ screen_interp( struct draw_context *draw, const struct vertex_header *v1 ) { uint attr; - for (attr = 0; attr < draw->vs.num_vs_outputs; attr++) { + int num_outputs = draw_current_shader_outputs(draw); + for (attr = 0; attr < num_outputs; attr++) { const float *val0 = v0->data[attr]; const float *val1 = v1->data[attr]; float *newv = dst->data[attr]; @@ -121,7 +122,7 @@ stipple_line(struct draw_stage *stage, struct prim_header *header) struct stipple_stage *stipple = stipple_stage(stage); struct vertex_header *v0 = header->v[0]; struct vertex_header *v1 = header->v[1]; - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const float *pos0 = v0->data[pos]; const float *pos1 = v1->data[pos]; float start = 0; diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c index f32cbef983d..3073c870825 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c @@ -59,7 +59,7 @@ static void wideline_line( struct draw_stage *stage, struct prim_header *header ) { /*const struct wideline_stage *wide = wideline_stage(stage);*/ - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const float half_width = 0.5f * stage->draw->rasterizer->line_width; struct prim_header tri; diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 7d76a7dbf39..8dc50c0ab43 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -112,7 +112,7 @@ static void set_texcoords(const struct widepoint_stage *wide, if (wide->point_coord_fs_input >= 0) { /* put gl_PointCoord into the extra vertex slot */ - uint slot = wide->stage.draw->extra_vp_outputs.slot; + uint slot = wide->stage.draw->extra_shader_outputs.slot; v->data[slot][0] = tc[0]; v->data[slot][1] = tc[1]; v->data[slot][2] = 0.0F; @@ -130,7 +130,7 @@ static void widepoint_point( struct draw_stage *stage, struct prim_header *header ) { const struct widepoint_stage *wide = widepoint_stage(stage); - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite; float half_size; float left_adj, right_adj, bot_adj, top_adj; @@ -257,13 +257,13 @@ static void widepoint_first_point( struct draw_stage *stage, wide->point_coord_fs_input = find_pntc_input_attrib(draw); /* setup extra vp output (point coord implemented as a texcoord) */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = 0; - draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = 0; + draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw); } else { wide->point_coord_fs_input = -1; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } wide->psize_slot = -1; @@ -287,7 +287,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags ) { stage->point = widepoint_first_point; stage->next->flush( stage->next, flags ); - stage->draw->extra_vp_outputs.slot = 0; + stage->draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 3850cede1e8..e49041556bd 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -152,8 +152,9 @@ struct draw_context /** vertex arrays */ const void *vbuffer[PIPE_MAX_ATTRIBS]; - /** constant buffer (for vertex shader) */ - const void *constants; + /** constant buffer (for vertex/geometry shader) */ + const void *vs_constants; + const void *gs_constants; } user; boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ @@ -211,6 +212,18 @@ struct draw_context struct translate_cache *emit_cache; } vs; + struct { + struct draw_geometry_shader *geometry_shader; + uint num_gs_outputs; /**< convenience, from geometry_shader */ + uint position_output; + + /** TGSI program interpreter runtime state */ + struct tgsi_exec_machine *machine; + + uint num_samplers; + struct tgsi_sampler **samplers; + } gs; + /* Clip derived state: */ float plane[12][4]; @@ -222,7 +235,7 @@ struct draw_context uint semantic_name; uint semantic_index; int slot; - } extra_vp_outputs; + } extra_shader_outputs; unsigned reduced_prim; @@ -245,6 +258,19 @@ void draw_vs_set_constants( struct draw_context *, +/******************************************************************************* + * Geometry shading code: + */ +boolean draw_gs_init( struct draw_context *draw ); +void draw_gs_set_constants( struct draw_context *, + const float (*constants)[4], + unsigned size ); + +/******************************************************************************* + * Common shading code: + */ +int draw_current_shader_outputs(struct draw_context *draw); +int draw_current_shader_position_output(struct draw_context *draw); /******************************************************************************* * Vertex processing (was passthrough) code: diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index 932113783d0..1a9df4cac5d 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -32,6 +32,7 @@ #include "draw/draw_vertex.h" #include "draw/draw_pt.h" #include "draw/draw_vs.h" +#include "draw/draw_gs.h" #include "translate/translate.h" @@ -119,7 +120,8 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; - struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_vertex_shader *vshader = draw->vs.vertex_shader; + struct draw_geometry_shader *gshader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( fetch_count, 4 ); @@ -147,13 +149,21 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, */ if (opt & PT_SHADE) { - shader->run_linear(shader, - (const float (*)[4])pipeline_verts->data, - ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, - fetch_count, - fpme->vertex_size, - fpme->vertex_size); + vshader->run_linear(vshader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.vs_constants, + fetch_count, + fpme->vertex_size, + fpme->vertex_size); + if (gshader) + draw_geometry_shader_run(gshader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + fetch_count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, @@ -196,6 +206,7 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( count, 4 ); @@ -226,10 +237,19 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, shader->run_linear(shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, + (const float (*)[4])draw->pt.user.vs_constants, count, fpme->vertex_size, fpme->vertex_size); + + if (geometry_shader) + draw_geometry_shader_run(geometry_shader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, @@ -270,6 +290,7 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( count, 4 ); @@ -296,10 +317,19 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle shader->run_linear(shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, + (const float (*)[4])draw->pt.user.vs_constants, count, fpme->vertex_size, fpme->vertex_size); + + if (geometry_shader) + draw_geometry_shader_run(geometry_shader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c index 9dfb47837e0..55151823a14 100644 --- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c +++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c @@ -100,7 +100,7 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs, struct vertex_header *out = vertices; const float *scale = pvs->draw->viewport.scale; const float *trans = pvs->draw->viewport.translate; - const unsigned pos = pvs->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(pvs->draw); unsigned clipped = 0; unsigned j; @@ -190,7 +190,7 @@ static boolean post_vs_viewport( struct pt_post_vs *pvs, struct vertex_header *out = vertices; const float *scale = pvs->draw->viewport.scale; const float *trans = pvs->draw->viewport.translate; - const unsigned pos = pvs->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(pvs->draw); unsigned j; if (0) debug_printf("%s\n", __FUNCTION__); diff --git a/src/gallium/auxiliary/draw/draw_pt_util.c b/src/gallium/auxiliary/draw/draw_pt_util.c index b61fa291436..17c3b8cec26 100644 --- a/src/gallium/auxiliary/draw/draw_pt_util.c +++ b/src/gallium/auxiliary/draw/draw_pt_util.c @@ -50,16 +50,32 @@ void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr) *first = 2; *incr = 1; break; + case PIPE_PRIM_LINES_ADJACENCY: + *first = 4; + *incr = 2; + break; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + *first = 4; + *incr = 1; + break; case PIPE_PRIM_TRIANGLES: *first = 3; *incr = 3; break; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + *first = 6; + *incr = 3; + break; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: case PIPE_PRIM_POLYGON: *first = 3; *incr = 1; break; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + *first = 6; + *incr = 1; + break; case PIPE_PRIM_QUADS: *first = 4; *incr = 4; diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h index 010c7a18a7c..f0aec5febab 100644 --- a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h +++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h @@ -36,6 +36,10 @@ static void FUNC(struct draw_pt_front_end *frontend, case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: for (j = 0; j < count;) { unsigned remaining = count - j; unsigned nr = trim( MIN2(varray->driver_fetch_max, remaining), first, incr ); diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index 7ee567d4789..d16692584e5 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -147,11 +147,12 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); + /* FIXME: geometry shading? */ if (vsvg->base.key.clip) { /* not really handling clipping, just do the rhw so we can @@ -207,7 +208,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c index 5e7e5d2ff9c..bb4f5641616 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_dump.c +++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c @@ -122,7 +122,9 @@ static const char *semantic_names[] = "GENERIC", "NORMAL", "FACE", - "EDGEFLAG" + "EDGEFLAG", + "VERTICES_IN", + "PRIM_ID" }; static const char *immediate_type_names[] = diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index 123117cb0a3..e2f28783cc2 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -372,6 +372,7 @@ tgsi_exec_machine_create( void ) memset(mach, 0, sizeof(*mach)); mach->Addrs = &mach->Temps[TGSI_EXEC_TEMP_ADDR]; + mach->MaxGeometryShaderOutputs = TGSI_MAX_TOTAL_VERTICES; mach->Predicates = &mach->Temps[TGSI_EXEC_TEMP_P0]; /* Setup constants. */ @@ -1468,6 +1469,15 @@ store_dest( index = mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] + reg->Register.Index; dst = &mach->Outputs[offset + index].xyzw[chan_index]; +#if 0 + if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) { + fprintf(stderr, "STORING OUT[%d] mask(%d), = (", index, execmask); + for (i = 0; i < QUAD_SIZE; i++) + if (execmask & (1 << i)) + fprintf(stderr, "%f, ", chan->f[i]); + fprintf(stderr, ")\n"); + } +#endif break; case TGSI_FILE_TEMPORARY: @@ -1638,6 +1648,35 @@ exec_kilp(struct tgsi_exec_machine *mach, mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask; } +static void +emit_vertex(struct tgsi_exec_machine *mach) +{ + /* FIXME: check for exec mask correctly + unsigned i; + for (i = 0; i < QUAD_SIZE; ++i) { + if ((mach->ExecMask & (1 << i))) + */ + if (mach->ExecMask) { + mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += mach->NumOutputs; + mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++; + } +} + +static void +emit_primitive(struct tgsi_exec_machine *mach) +{ + unsigned *prim_count = &mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]; + /* FIXME: check for exec mask correctly + unsigned i; + for (i = 0; i < QUAD_SIZE; ++i) { + if ((mach->ExecMask & (1 << i))) + */ + if (mach->ExecMask) { + ++(*prim_count); + debug_assert((*prim_count * mach->NumOutputs) < mach->MaxGeometryShaderOutputs); + mach->Primitives[*prim_count] = 0; + } +} /* * Fetch a four texture samples using STR texture coordinates. @@ -3087,13 +3126,11 @@ exec_instruction( break; case TGSI_OPCODE_EMIT: - mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += 16; - mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++; + emit_vertex(mach); break; case TGSI_OPCODE_ENDPRIM: - mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]++; - mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] = 0; + emit_primitive(mach); break; case TGSI_OPCODE_BGNFOR: diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index fd94c1bc440..afaf5c39c48 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -191,6 +191,14 @@ struct tgsi_exec_labels */ #define TGSI_EXEC_MAX_CONST_BUFFER 4096 +/* The maximum number of vertices per primitive */ +#define TGSI_MAX_PRIM_VERTICES 6 + +/* The maximum number of primitives to be generated */ +#define TGSI_MAX_PRIMITIVES 64 + +/* The maximum total number of vertices */ +#define TGSI_MAX_TOTAL_VERTICES (TGSI_MAX_PRIM_VERTICES * TGSI_MAX_PRIMITIVES * PIPE_MAX_ATTRIBS) /** function call/activation record */ struct tgsi_call_record @@ -201,7 +209,6 @@ struct tgsi_call_record uint ReturnAddr; }; - /** * Run-time virtual machine state for executing TGSI shader. */ @@ -214,8 +221,8 @@ struct tgsi_exec_machine float Imms[TGSI_EXEC_NUM_IMMEDIATES][4]; - struct tgsi_exec_vector Inputs[PIPE_MAX_ATTRIBS]; - struct tgsi_exec_vector Outputs[PIPE_MAX_ATTRIBS]; + struct tgsi_exec_vector Inputs[TGSI_MAX_PRIM_VERTICES * PIPE_MAX_ATTRIBS]; + struct tgsi_exec_vector Outputs[TGSI_MAX_TOTAL_VERTICES]; struct tgsi_exec_vector *Addrs; struct tgsi_exec_vector *Predicates; @@ -229,6 +236,8 @@ struct tgsi_exec_machine /* GEOMETRY processor only. */ unsigned *Primitives; + unsigned NumOutputs; + unsigned MaxGeometryShaderOutputs; /* FRAGMENT processor only. */ const struct tgsi_interp_coef *InterpCoefs; diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c b/src/gallium/auxiliary/tgsi/tgsi_text.c index f000958bfc0..84e863b2375 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_text.c +++ b/src/gallium/auxiliary/tgsi/tgsi_text.c @@ -791,7 +791,9 @@ static const char *semantic_names[TGSI_SEMANTIC_COUNT] = "PSIZE", "GENERIC", "NORMAL", - "FACE" + "FACE", + "VERTICES_IN", + "PRIM_ID" }; static const char *interpolate_names[TGSI_INTERPOLATE_COUNT] = diff --git a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c index 5cc1d4ddf81..01bea0f8cce 100644 --- a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c +++ b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c @@ -59,7 +59,7 @@ cell_map_constant_buffers(struct cell_context *sp) } } - draw_set_mapped_constant_buffer(sp->draw, + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, sp->mapped_constants[PIPE_SHADER_VERTEX], sp->constants[PIPE_SHADER_VERTEX].buffer->size); } diff --git a/src/gallium/drivers/cell/ppu/cell_state_derived.c b/src/gallium/drivers/cell/ppu/cell_state_derived.c index efc4f78364b..b723e794e71 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_derived.c +++ b/src/gallium/drivers/cell/ppu/cell_state_derived.c @@ -66,7 +66,7 @@ calculate_vertex_layout( struct cell_context *cell ) vinfo->num_attribs = 0; /* we always want to emit vertex pos */ - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_POSITION, 0); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src); @@ -82,14 +82,14 @@ calculate_vertex_layout( struct cell_context *cell ) break; case TGSI_SEMANTIC_COLOR: - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_COLOR, + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_COLOR, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); break; case TGSI_SEMANTIC_FOG: - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_FOG, 0); #if 1 if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */ src = 0; @@ -100,7 +100,7 @@ calculate_vertex_layout( struct cell_context *cell ) case TGSI_SEMANTIC_GENERIC: /* this includes texcoords and varying vars */ - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_GENERIC, + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_GENERIC, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index ac5fafec1ad..5b87286d4c5 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -331,7 +331,7 @@ cell_emit_state(struct cell_context *cell) const struct draw_context *const draw = cell->draw; struct cell_shader_info info; - info.num_outputs = draw_num_vs_outputs(draw); + info.num_outputs = draw_num_shader_outputs(draw); info.declarations = (uintptr_t) draw->vs.machine.Declarations; info.num_declarations = draw->vs.machine.NumDeclarations; info.instructions = (uintptr_t) draw->vs.machine.Instructions; diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c index 94c8aee30fe..949f0463501 100644 --- a/src/gallium/drivers/i915/i915_context.c +++ b/src/gallium/drivers/i915/i915_context.c @@ -84,7 +84,7 @@ i915_draw_range_elements(struct pipe_context *pipe, } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, i915->current.constants[PIPE_SHADER_VERTEX], (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * sizeof(float))); diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c index 178d4e8781d..03dd5091a61 100644 --- a/src/gallium/drivers/i915/i915_state_derived.c +++ b/src/gallium/drivers/i915/i915_state_derived.c @@ -84,7 +84,7 @@ static void calculate_vertex_layout( struct i915_context *i915 ) /* pos */ - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); if (needW) { draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src); vinfo.hwfmt[0] |= S4_VFMT_XYZW; @@ -101,21 +101,21 @@ static void calculate_vertex_layout( struct i915_context *i915 ) /* primary color */ if (colors[0]) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src); vinfo.hwfmt[0] |= S4_VFMT_COLOR; } /* secondary color */ if (colors[1]) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src); vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG; } /* fog coord, not fog blend factor */ if (fog) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM; } @@ -125,7 +125,7 @@ static void calculate_vertex_layout( struct i915_context *i915 ) uint hwtc; if (texCoords[i]) { hwtc = TEXCOORDFMT_4D; - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); } else { diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c index e703964aaa8..fdc6a389b41 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_derived.c +++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c @@ -66,7 +66,7 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe) /* compute vertex layout now */ const struct lp_fragment_shader *lpfs = llvmpipe->fs; struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf; - const uint num = draw_num_vs_outputs(llvmpipe->draw); + const uint num = draw_current_shader_outputs(llvmpipe->draw); uint i; /* Tell draw_vbuf to simply emit the whole post-xform vertex diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 22683ff8b42..af053f1dc6b 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -734,7 +734,8 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe, } if(shader == PIPE_SHADER_VERTEX) { - draw_set_mapped_constant_buffer(llvmpipe->draw, data, size); + draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, + data, size); } llvmpipe->dirty |= LP_NEW_CONSTANTS; diff --git a/src/gallium/drivers/nv04/nv04_vbo.c b/src/gallium/drivers/nv04/nv04_vbo.c index e3167814f2b..099ab100433 100644 --- a/src/gallium/drivers/nv04/nv04_vbo.c +++ b/src/gallium/drivers/nv04/nv04_vbo.c @@ -45,7 +45,7 @@ boolean nv04_draw_elements( struct pipe_context *pipe, draw_set_mapped_element_buffer(draw, 0, NULL); } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, nv04->constbuf[PIPE_SHADER_VERTEX], nv04->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv10/nv10_vbo.c b/src/gallium/drivers/nv10/nv10_vbo.c index 441a4f75f3f..0d261412485 100644 --- a/src/gallium/drivers/nv10/nv10_vbo.c +++ b/src/gallium/drivers/nv10/nv10_vbo.c @@ -45,6 +45,7 @@ boolean nv10_draw_elements( struct pipe_context *pipe, } draw_set_mapped_constant_buffer(draw, + PIPE_SHADER_VERTEX, nv10->constbuf[PIPE_SHADER_VERTEX], nv10->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv20/nv20_state_emit.c b/src/gallium/drivers/nv20/nv20_state_emit.c index 0122b1c2cdb..63cba1f4122 100644 --- a/src/gallium/drivers/nv20/nv20_state_emit.c +++ b/src/gallium/drivers/nv20/nv20_state_emit.c @@ -228,7 +228,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) } /* always do position */ { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_POSITION, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src); vinfo->hwfmt[0] |= (1 << 0); } @@ -237,19 +237,19 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 4; i < 6; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i - 3)); } if (colors[0]) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); vinfo->hwfmt[0] |= (1 << 3); } if (colors[1]) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 1); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 1); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); vinfo->hwfmt[0] |= (1 << 4); } @@ -258,7 +258,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 6; i < 10; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i - 1)); } @@ -267,7 +267,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 0; i < 4; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i + 9)); } @@ -276,13 +276,13 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 10; i < 12; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i + 3)); } if (fog) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_FOG, 0); draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << 15); } diff --git a/src/gallium/drivers/nv20/nv20_vbo.c b/src/gallium/drivers/nv20/nv20_vbo.c index 84d7db6c5e2..4bf461eba92 100644 --- a/src/gallium/drivers/nv20/nv20_vbo.c +++ b/src/gallium/drivers/nv20/nv20_vbo.c @@ -45,7 +45,7 @@ boolean nv20_draw_elements( struct pipe_context *pipe, draw_set_mapped_element_buffer(draw, 0, NULL); } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, nv20->constbuf[PIPE_SHADER_VERTEX], nv20->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv40/nv40_draw.c b/src/gallium/drivers/nv40/nv40_draw.c index b2f19ecb699..3875bc35457 100644 --- a/src/gallium/drivers/nv40/nv40_draw.c +++ b/src/gallium/drivers/nv40/nv40_draw.c @@ -261,7 +261,8 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe, map = pipe_buffer_map(pscreen, nv40->constbuf[PIPE_SHADER_VERTEX], PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_constant_buffer(nv40->draw, map, nr); + draw_set_mapped_constant_buffer(nv40->draw, PIPE_SHADER_VERTEX, + map, nr); } draw_arrays(nv40->draw, mode, start, count); @@ -285,7 +286,7 @@ static INLINE void emit_attrib(struct nv40_context *nv40, unsigned hw, unsigned emit, unsigned semantic, unsigned index) { - unsigned draw_out = draw_find_vs_output(nv40->draw, semantic, index); + unsigned draw_out = draw_find_shader_output(nv40->draw, semantic, index); unsigned a = nv40->swtnl.nr_attribs++; nv40->swtnl.hw[a] = hw; diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index 2a33587b5a7..0c890cb9406 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -222,6 +222,10 @@ softpipe_create( struct pipe_screen *screen ) softpipe->pipe.bind_vs_state = softpipe_bind_vs_state; softpipe->pipe.delete_vs_state = softpipe_delete_vs_state; + softpipe->pipe.create_gs_state = softpipe_create_gs_state; + softpipe->pipe.bind_gs_state = softpipe_bind_gs_state; + softpipe->pipe.delete_gs_state = softpipe_delete_gs_state; + softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_clip_state = softpipe_set_clip_state; softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer; diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index 8ce20c5744c..159547e2a60 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -58,6 +58,7 @@ struct softpipe_context { struct pipe_rasterizer_state *rasterizer; struct sp_fragment_shader *fs; struct sp_vertex_shader *vs; + struct sp_geometry_shader *gs; /** Other rendering state */ struct pipe_blend_color blend_color; diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c index 518ef8806e5..9ea5d6fb9fb 100644 --- a/src/gallium/drivers/softpipe/sp_draw_arrays.c +++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c @@ -48,7 +48,7 @@ static void softpipe_map_constant_buffers(struct softpipe_context *sp) { struct pipe_winsys *ws = sp->pipe.winsys; - uint i, size; + uint i, vssize, gssize; for (i = 0; i < PIPE_SHADER_TYPES; i++) { if (sp->constants[i].buffer && sp->constants[i].buffer->size) @@ -57,13 +57,21 @@ softpipe_map_constant_buffers(struct softpipe_context *sp) } if (sp->constants[PIPE_SHADER_VERTEX].buffer) - size = sp->constants[PIPE_SHADER_VERTEX].buffer->size; + vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size; else - size = 0; + vssize = 0; - draw_set_mapped_constant_buffer(sp->draw, + if (sp->constants[PIPE_SHADER_GEOMETRY].buffer) + gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size; + else + gssize = 0; + + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, sp->mapped_constants[PIPE_SHADER_VERTEX], - size); + vssize); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, + sp->mapped_constants[PIPE_SHADER_GEOMETRY], + gssize); } @@ -78,9 +86,10 @@ softpipe_unmap_constant_buffers(struct softpipe_context *sp) */ draw_flush(sp->draw); - draw_set_mapped_constant_buffer(sp->draw, NULL, 0); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0); - for (i = 0; i < 2; i++) { + for (i = 0; i < PIPE_SHADER_TYPES; i++) { if (sp->constants[i].buffer && sp->constants[i].buffer->size) ws->buffer_unmap(ws, sp->constants[i].buffer); sp->mapped_constants[i] = NULL; diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index bd3532de4f4..a32312d29b9 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -89,6 +89,8 @@ softpipe_get_param(struct pipe_screen *screen, int param) return 13; /* max 4Kx4K */ case PIPE_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_CAP_GEOMETRY_SHADER4: + return 1; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; default: diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index 615581b95f9..3da75364c5d 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -1268,7 +1268,7 @@ void sp_setup_prepare( struct setup_context *setup ) } /* Note: nr_attrs is only used for debugging (vertex printing) */ - setup->nr_vertex_attrs = draw_num_vs_outputs(sp->draw); + setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw); sp->quad.first->begin( sp->quad.first ); diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 26d5c3fbb2f..5a32d211d6d 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -50,6 +50,7 @@ #define SP_NEW_VERTEX 0x1000 #define SP_NEW_VS 0x2000 #define SP_NEW_QUERY 0x4000 +#define SP_NEW_GS 0x8000 struct tgsi_sampler; @@ -90,6 +91,11 @@ struct sp_vertex_shader { int max_sampler; /* -1 if no samplers */ }; +/** Subclass of pipe_shader_state */ +struct sp_geometry_shader { + struct pipe_shader_state shader; + struct draw_geometry_shader *draw_data; +}; void * @@ -143,6 +149,10 @@ void *softpipe_create_vs_state(struct pipe_context *, const struct pipe_shader_state *); void softpipe_bind_vs_state(struct pipe_context *, void *); void softpipe_delete_vs_state(struct pipe_context *, void *); +void *softpipe_create_gs_state(struct pipe_context *, + const struct pipe_shader_state *); +void softpipe_bind_gs_state(struct pipe_context *, void *); +void softpipe_delete_gs_state(struct pipe_context *, void *); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index c24a737d07b..f6856a5f691 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -67,7 +67,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe) /* compute vertex layout now */ const struct sp_fragment_shader *spfs = softpipe->fs; struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; - const uint num = draw_num_vs_outputs(softpipe->draw); + const uint num = draw_current_shader_outputs(softpipe->draw); uint i; /* Tell draw_vbuf to simply emit the whole post-xform vertex @@ -117,13 +117,13 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe) } /* this includes texcoords and varying vars */ - src = draw_find_vs_output(softpipe->draw, - spfs->info.input_semantic_name[i], - spfs->info.input_semantic_index[i]); + src = draw_find_shader_output(softpipe->draw, + spfs->info.input_semantic_name[i], + spfs->info.input_semantic_index[i]); draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src); } - softpipe->psize_slot = draw_find_vs_output(softpipe->draw, + softpipe->psize_slot = draw_find_shader_output(softpipe->draw, TGSI_SEMANTIC_PSIZE, 0); if (softpipe->psize_slot > 0) { draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index b41f7e8ab72..22f82b1a429 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -165,3 +165,62 @@ softpipe_set_constant_buffer(struct pipe_context *pipe, softpipe->dirty |= SP_NEW_CONSTANTS; } + +void * +softpipe_create_gs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_geometry_shader *state; + + state = CALLOC_STRUCT(sp_geometry_shader); + if (state == NULL ) + goto fail; + + /* copy shader tokens, the ones passed in will go away. + */ + state->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (state->shader.tokens == NULL) + goto fail; + + state->draw_data = draw_create_geometry_shader(softpipe->draw, templ); + if (state->draw_data == NULL) + goto fail; + + return state; + +fail: + if (state) { + FREE( (void *)state->shader.tokens ); + FREE( state->draw_data ); + FREE( state ); + } + return NULL; +} + + +void +softpipe_bind_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + softpipe->gs = (struct sp_geometry_shader *)gs; + + draw_bind_geometry_shader(softpipe->draw, + (softpipe->gs ? softpipe->gs->draw_data : NULL)); + + softpipe->dirty |= SP_NEW_GS; +} + + +void +softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + struct sp_geometry_shader *state = + (struct sp_geometry_shader *)gs; + + draw_delete_geometry_shader(softpipe->draw, state->draw_data); + FREE(state); +} diff --git a/src/gallium/drivers/svga/svga_swtnl_draw.c b/src/gallium/drivers/svga/svga_swtnl_draw.c index 8b14c913f72..7655121bec1 100644 --- a/src/gallium/drivers/svga/svga_swtnl_draw.c +++ b/src/gallium/drivers/svga/svga_swtnl_draw.c @@ -90,7 +90,7 @@ svga_swtnl_draw_range_elements(struct svga_context *svga, PIPE_BUFFER_USAGE_CPU_READ); assert(map); draw_set_mapped_constant_buffer( - draw, + draw, PIPE_SHADER_VERTEX, map, svga->curr.cb[PIPE_SHADER_VERTEX]->size); } diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 11bcdc0a24c..6c06fb90270 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -142,6 +142,12 @@ struct pipe_context { const struct pipe_shader_state *); void (*bind_vs_state)(struct pipe_context *, void *); void (*delete_vs_state)(struct pipe_context *, void *); + + void * (*create_gs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_gs_state)(struct pipe_context *, void *); + void (*delete_gs_state)(struct pipe_context *, void *); + /*@}*/ /** diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index fe1390d765f..90fc3331d1c 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -321,23 +321,28 @@ enum pipe_transfer_usage { */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 -#define PIPE_SHADER_TYPES 2 +#define PIPE_SHADER_GEOMETRY 2 +#define PIPE_SHADER_TYPES 3 /** * Primitive types: */ -#define PIPE_PRIM_POINTS 0 -#define PIPE_PRIM_LINES 1 -#define PIPE_PRIM_LINE_LOOP 2 -#define PIPE_PRIM_LINE_STRIP 3 -#define PIPE_PRIM_TRIANGLES 4 -#define PIPE_PRIM_TRIANGLE_STRIP 5 -#define PIPE_PRIM_TRIANGLE_FAN 6 -#define PIPE_PRIM_QUADS 7 -#define PIPE_PRIM_QUAD_STRIP 8 -#define PIPE_PRIM_POLYGON 9 -#define PIPE_PRIM_MAX 10 +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 +#define PIPE_PRIM_LINES_ADJACENCY 10 +#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 +#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 +#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 +#define PIPE_PRIM_MAX 14 /** @@ -393,6 +398,7 @@ enum pipe_transfer_usage { #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 #define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex and fragment shaders combined */ +#define PIPE_CAP_GEOMETRY_SHADER4 32 /** diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index 5da85bbbc24..3e7335b4553 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -121,16 +121,18 @@ struct tgsi_declaration_range unsigned Last : 16; /**< UINT */ }; -#define TGSI_SEMANTIC_POSITION 0 -#define TGSI_SEMANTIC_COLOR 1 -#define TGSI_SEMANTIC_BCOLOR 2 /**< back-face color */ -#define TGSI_SEMANTIC_FOG 3 -#define TGSI_SEMANTIC_PSIZE 4 -#define TGSI_SEMANTIC_GENERIC 5 -#define TGSI_SEMANTIC_NORMAL 6 -#define TGSI_SEMANTIC_FACE 7 -#define TGSI_SEMANTIC_EDGEFLAG 8 -#define TGSI_SEMANTIC_COUNT 9 /**< number of semantic values */ +#define TGSI_SEMANTIC_POSITION 0 +#define TGSI_SEMANTIC_COLOR 1 +#define TGSI_SEMANTIC_BCOLOR 2 /**< back-face color */ +#define TGSI_SEMANTIC_FOG 3 +#define TGSI_SEMANTIC_PSIZE 4 +#define TGSI_SEMANTIC_GENERIC 5 +#define TGSI_SEMANTIC_NORMAL 6 +#define TGSI_SEMANTIC_FACE 7 +#define TGSI_SEMANTIC_EDGEFLAG 8 +#define TGSI_SEMANTIC_VERTICES 9 +#define TGSI_SEMANTIC_PRIMID 10 +#define TGSI_SEMANTIC_COUNT 11 /**< number of semantic values */ struct tgsi_declaration_semantic { diff --git a/src/gallium/state_trackers/python/p_context.i b/src/gallium/state_trackers/python/p_context.i index 9728207d9c7..3c35e6f7455 100644 --- a/src/gallium/state_trackers/python/p_context.i +++ b/src/gallium/state_trackers/python/p_context.i @@ -103,6 +103,25 @@ struct st_context { $self->vs = vs; } + void set_geometry_shader( const struct pipe_shader_state *state ) { + void *gs; + + if(!state) { + cso_set_geometry_shader_handle($self->cso, NULL); + return; + } + + gs = $self->pipe->create_gs_state($self->pipe, state); + if(!gs) + return; + + if(cso_set_geometry_shader_handle($self->cso, gs) != PIPE_OK) + return; + + cso_delete_geometry_shader($self->cso, $self->gs); + $self->gs = gs; + } + /* * Parameter-like state (or properties) */ diff --git a/src/gallium/state_trackers/python/samples/gs.py b/src/gallium/state_trackers/python/samples/gs.py new file mode 100644 index 00000000000..f4f083e547c --- /dev/null +++ b/src/gallium/state_trackers/python/samples/gs.py @@ -0,0 +1,254 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2009 VMware +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +from gallium import * + + +def make_image(surface): + data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) + + import Image + outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) + return outimage + +def save_image(filename, surface): + outimage = make_image(surface) + outimage.save(filename, "PNG") + +def show_image(surface): + outimage = make_image(surface) + + import Tkinter as tk + from PIL import Image, ImageTk + root = tk.Tk() + + root.title('background image') + + image1 = ImageTk.PhotoImage(outimage) + w = image1.width() + h = image1.height() + x = 100 + y = 100 + root.geometry("%dx%d+%d+%d" % (w, h, x, y)) + panel1 = tk.Label(root, image=image1) + panel1.pack(side='top', fill='both', expand='yes') + panel1.image = image1 + root.mainloop() + + +def test(dev): + ctx = dev.context_create() + + width = 255 + height = 255 + minz = 0.0 + maxz = 1.0 + + # disabled blending/masking + blend = Blend() + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + depth_stencil_alpha.depth.enabled = 1 + depth_stencil_alpha.depth.writemask = 1 + depth_stencil_alpha.depth.func = PIPE_FUNC_LESS + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.scissor = 1 + ctx.set_rasterizer(rasterizer) + + # viewport + viewport = Viewport() + scale = FloatArray(4) + scale[0] = width / 2.0 + scale[1] = -height / 2.0 + scale[2] = (maxz - minz) / 2.0 + scale[3] = 1.0 + viewport.scale = scale + translate = FloatArray(4) + translate[0] = width / 2.0 + translate[1] = height / 2.0 + translate[2] = (maxz - minz) / 2.0 + translate[3] = 0.0 + viewport.translate = translate + ctx.set_viewport(viewport) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + ctx.set_sampler(0, sampler) + + # scissor + scissor = Scissor() + scissor.minx = 0 + scissor.miny = 0 + scissor.maxx = width + scissor.maxy = height + ctx.set_scissor(scissor) + + clip = Clip() + clip.nr = 0 + ctx.set_clip(clip) + + # framebuffer + cbuf = dev.texture_create( + PIPE_FORMAT_X8R8G8B8_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, + ).get_surface() + zbuf = dev.texture_create( + PIPE_FORMAT_Z16_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, + ).get_surface() + fb = Framebuffer() + fb.width = width + fb.height = height + fb.nr_cbufs = 1 + fb.set_cbuf(0, cbuf) + fb.set_zsbuf(zbuf) + ctx.set_framebuffer(fb) + rgba = FloatArray(4); + rgba[0] = 0.0 + rgba[1] = 0.0 + rgba[2] = 0.0 + rgba[3] = 0.0 + ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff) + + # vertex shader + vs = Shader(''' + VERT + DCL IN[0], POSITION, CONSTANT + DCL IN[1], COLOR, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], COLOR, CONSTANT + 0:MOV OUT[0], IN[0] + 1:MOV OUT[1], IN[1] + 2:END + ''') + ctx.set_vertex_shader(vs) + + gs = Shader(''' + GEOM + PROPERTY GS_INPUT_PRIMITIVE TRIANGLES + PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP + DCL IN[][0], POSITION, CONSTANT + DCL IN[][1], COLOR, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], COLOR, CONSTANT + 0:MOV OUT[0], IN[0][0] + 1:MOV OUT[1], IN[0][1] + 2:EMIT_VERTEX + 3:MOV OUT[0], IN[1][0] + 4:MOV OUT[1], IN[1][1] + 5:EMIT_VERTEX + 6:MOV OUT[0], IN[2][0] + 7:MOV OUT[1], IN[2][1] + 8:EMIT_VERTEX + 9:END_PRIMITIVE + 10:END + ''') + ctx.set_geometry_shader(gs) + + # fragment shader + fs = Shader(''' + FRAG + DCL IN[0], COLOR, LINEAR + DCL OUT[0], COLOR, CONSTANT + 0:MOV OUT[0], IN[0] + 1:END + ''') + ctx.set_fragment_shader(fs) + + nverts = 3 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + verts[ 0] = 0.0 # x1 + verts[ 1] = 0.8 # y1 + verts[ 2] = 0.2 # z1 + verts[ 3] = 1.0 # w1 + verts[ 4] = 1.0 # r1 + verts[ 5] = 0.0 # g1 + verts[ 6] = 0.0 # b1 + verts[ 7] = 1.0 # a1 + verts[ 8] = -0.8 # x2 + verts[ 9] = -0.8 # y2 + verts[10] = 0.5 # z2 + verts[11] = 1.0 # w2 + verts[12] = 0.0 # r2 + verts[13] = 1.0 # g2 + verts[14] = 0.0 # b2 + verts[15] = 1.0 # a2 + verts[16] = 0.8 # x3 + verts[17] = -0.8 # y3 + verts[18] = 0.8 # z3 + verts[19] = 1.0 # w3 + verts[20] = 0.0 # r3 + verts[21] = 0.0 # g3 + verts[22] = 1.0 # b3 + verts[23] = 1.0 # a3 + + ctx.draw_vertices(PIPE_PRIM_TRIANGLES, + nverts, + nattrs, + verts) + + ctx.flush() + + show_image(cbuf) + #show_image(zbuf) + #save_image('cbuf.png', cbuf) + #save_image('zbuf.png', zbuf) + + + +def main(): + dev = Device() + test(dev) + + +if __name__ == '__main__': + main() diff --git a/src/gallium/state_trackers/python/st_device.h b/src/gallium/state_trackers/python/st_device.h index a246b6a1f25..2a7a323985f 100644 --- a/src/gallium/state_trackers/python/st_device.h +++ b/src/gallium/state_trackers/python/st_device.h @@ -57,6 +57,7 @@ struct st_context { void *vs; void *fs; + void *gs; struct pipe_texture *default_texture; struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS]; diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index d793f820bc3..cfc0caac983 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -241,7 +241,8 @@ st_feedback_draw_vbo(GLcontext *ctx, mapped_constants = pipe_buffer_map(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer, PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_constant_buffer(st->draw, mapped_constants, + draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, + mapped_constants, st->state.constants[PIPE_SHADER_VERTEX].buffer->size);