From: Bas Nieuwenhuizen Date: Sun, 8 Jan 2017 22:23:52 +0000 (+0100) Subject: radv: Call NIR passes using NIR_PASS_V. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8aaca3820cfc98705215e31b751d818154437fe4;p=mesa.git radv: Call NIR passes using NIR_PASS_V. Port of faa1edeeb7bbe9321c79587e592dce812e8caa78 "anv/pipeline: Call NIR passes using NIR_PASS_V" Signed-off-by: Bas Nieuwenhuizen Reviewed-by: Timothy Arceri --- diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index d818938e1e4..d1a3efe9c96 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -209,14 +209,9 @@ radv_shader_compile_to_nir(struct radv_device *device, * inline functions. That way they get properly initialized at the top * of the function and not at the top of its caller. */ - nir_lower_constant_initializers(nir, nir_var_local); - nir_validate_shader(nir); - - nir_lower_returns(nir); - nir_validate_shader(nir); - - nir_inline_functions(nir); - nir_validate_shader(nir); + NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local); + NIR_PASS_V(nir, nir_lower_returns); + NIR_PASS_V(nir, nir_inline_functions); /* Pick off the single entrypoint that we want */ foreach_list_typed_safe(nir_function, func, node, &nir->functions) { @@ -226,19 +221,14 @@ radv_shader_compile_to_nir(struct radv_device *device, assert(exec_list_length(&nir->functions) == 1); entry_point->name = ralloc_strdup(entry_point, "main"); - nir_remove_dead_variables(nir, nir_var_shader_in | - nir_var_shader_out | - nir_var_system_value); - nir_validate_shader(nir); + NIR_PASS_V(nir, nir_remove_dead_variables, + nir_var_shader_in | nir_var_shader_out | nir_var_system_value); /* Now that we've deleted all but the main function, we can go ahead and * lower the rest of the constant initializers. */ - nir_lower_constant_initializers(nir, ~0); - nir_validate_shader(nir); - - nir_lower_system_values(nir); - nir_validate_shader(nir); + NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); + NIR_PASS_V(nir, nir_lower_system_values); } /* Vulkan uses the separate-shader linking model */