From: Eric Anholt Date: Tue, 30 Aug 2011 22:50:17 +0000 (-0700) Subject: i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8adcad213ef6cbbaa9adf1485827125cc05aa033;p=mesa.git i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6. If you get your total GRF count wrong, you write over some other shader's g0, and the GPU fails shortly thereafter. Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp index 72e0c0755f7..9fd4922bb3f 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp @@ -216,7 +216,8 @@ vec4_visitor::reg_allocate() int reg = ra_get_node_reg(g, i); hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg]; - prog_data->total_grf = MAX2(prog_data->total_grf, hw_reg_mapping[i] + 1); + prog_data->total_grf = MAX2(prog_data->total_grf, + hw_reg_mapping[i] + virtual_grf_sizes[i]); } foreach_list(node, &this->instructions) {