From: Eric Anholt Date: Fri, 3 Jul 2009 02:21:22 +0000 (-0700) Subject: intel: Fall back on glBitmap with fog enabled. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8ae02a3919bf31bd33f86208472e100eedb58497;p=mesa.git intel: Fall back on glBitmap with fog enabled. We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. --- diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index e678cd2c26f..0e8ec92f0cb 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -411,6 +411,12 @@ intel_texture_bitmap(GLcontext * ctx, return GL_FALSE; } + if (ctx->Fog.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap() fallback: fog\n"); + return GL_FALSE; + } + /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) {