From: Daniel Vetter Date: Wed, 1 Dec 2010 20:04:56 +0000 (+0100) Subject: i915g: switch rendering to mipmapped textures to (x,y) offsets X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8af684e37e7bacfc40aa9cd5f30ca1f692d0c62c;p=mesa.git i915g: switch rendering to mipmapped textures to (x,y) offsets Byte offsets simply don't work with tiled render targets when using tiling bits. Luckily we can cox the hw into doing the right thing with the DRAWING_RECT command by disabling the drawing rect offset for the depth buffer. Minor fixes by Jakob Bornecrantz. Signed-off-by: Daniel Vetter Reviewed-by: Jakob Bornecrantz Signed-off-by: Jakob Bornecrantz --- diff --git a/src/gallium/drivers/i915/i915_reg.h b/src/gallium/drivers/i915/i915_reg.h index 1f6d8ac76bb..5e4e80ddf6b 100644 --- a/src/gallium/drivers/i915/i915_reg.h +++ b/src/gallium/drivers/i915/i915_reg.h @@ -851,6 +851,7 @@ #define MI_FLUSH ((0<<29)|(4<<23)) #define FLUSH_MAP_CACHE (1<<0) #define INHIBIT_FLUSH_RENDER_CACHE (1<<2) +#define MI_NOOP 0 #define CMD_3D (0x3<<29) diff --git a/src/gallium/drivers/i915/i915_state_emit.c b/src/gallium/drivers/i915/i915_state_emit.c index 8d912cadc1a..7c430dea8bc 100644 --- a/src/gallium/drivers/i915/i915_state_emit.c +++ b/src/gallium/drivers/i915/i915_state_emit.c @@ -248,7 +248,7 @@ i915_emit_hardware_state(struct i915_context *i915 ) OUT_RELOC(tex->buffer, I915_USAGE_RENDER, - cbuf_surface->offset); + 0); } /* What happens if no zbuf?? @@ -405,18 +405,34 @@ i915_emit_hardware_state(struct i915_context *i915 ) #if 01 /* drawing surface size */ /* 6 dwords, 0 relocs */ + if (i915->hardware_dirty & I915_HW_STATIC) { uint w, h; - boolean k = framebuffer_size(&i915->framebuffer, &w, &h); - (void)k; - assert(k); + struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; + struct i915_texture *tex = i915_texture(cbuf_surface->texture); + unsigned x, y; + int face; + uint32_t draw_offset; + boolean ret; + + ret = framebuffer_size(&i915->framebuffer, &w, &h); + assert(ret); + + face = tex->b.b.target == PIPE_TEXTURE_CUBE ? + cbuf_surface->face : cbuf_surface->zslice; + + x = tex->image_offset[cbuf_surface->level][face].nblocksx; + y = tex->image_offset[cbuf_surface->level][face].nblocksy; + draw_offset = x | (y << 16); + + /* XXX flush only required when the draw_offset changes! */ + OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE); OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16)); - OUT_BATCH(0); - OUT_BATCH(0); + OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS); + OUT_BATCH(draw_offset); + OUT_BATCH((w - 1 + x) | ((h - 1 + y) << 16)); + OUT_BATCH(draw_offset); } #endif diff --git a/src/gallium/drivers/i915/i915_surface.c b/src/gallium/drivers/i915/i915_surface.c index 3a7d9ec407c..8a09f930a0c 100644 --- a/src/gallium/drivers/i915/i915_surface.c +++ b/src/gallium/drivers/i915/i915_surface.c @@ -193,6 +193,9 @@ i915_get_tex_surface(struct pipe_screen *screen, ps->height = u_minify(pt->height0, level); ps->offset = offset; ps->usage = flags; + ps->zslice = zslice; + ps->level = level; + ps->face = face; } return ps; }