From: Chris Forbes Date: Sun, 8 Dec 2013 06:04:40 +0000 (+1300) Subject: mesa: fix texture view use of _mesa_get_tex_image() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8bb666cee30ec8e38f6a22c1d17216deda272bbc;p=mesa.git mesa: fix texture view use of _mesa_get_tex_image() The target parameter to _mesa_get_tex_image() is a target enum, not an index. When we're setting up faces for a cubemap, it should be CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it should be the same as the texobj's target. Fixes broken cubemaps [had only +X face but claimed to have all] produced by glTextureView, which then caused various crashes in the driver when we tried to use them. Signed-off-by: Chris Forbes Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c index ab1bcfe6b01..5f88a4171ac 100644 --- a/src/mesa/main/textureview.c +++ b/src/mesa/main/textureview.c @@ -208,8 +208,13 @@ initialize_texture_fields(struct gl_context *ctx, /* Set up all the texture object's gl_texture_images */ for (level = 0; level < levels; level++) { for (face = 0; face < numFaces; face++) { - struct gl_texture_image *texImage = - _mesa_get_tex_image(ctx, texObj, face, level); + struct gl_texture_image *texImage; + GLenum faceTarget = target; + + if (target == GL_TEXTURE_CUBE_MAP) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + + texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");