From: Brian Paul Date: Fri, 7 Jul 2006 14:31:28 +0000 (+0000) Subject: remove GLUT dependency X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8c140c9c37575f53f90f2f44819d0169906e0c34;p=mesa.git remove GLUT dependency --- diff --git a/progs/osdemos/ostest1.c b/progs/osdemos/ostest1.c index 61f0f3da29c..001e3686162 100644 --- a/progs/osdemos/ostest1.c +++ b/progs/osdemos/ostest1.c @@ -9,11 +9,12 @@ */ #include +#include #include #include #include #include "GL/osmesa.h" -#include "GL/glut.h" +#include "GL/glu.h" #define WIDTH 600 @@ -23,6 +24,120 @@ static GLboolean WriteFiles = GL_FALSE; static GLboolean Gradient = GL_FALSE; +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void Cube(float size) +{ + size = 0.5 * size; + + glBegin(GL_QUADS); + /* +X face */ + glNormal3f(1, 0, 0); + glVertex3f(size, -size, size); + glVertex3f(size, -size, -size); + glVertex3f(size, size, -size); + glVertex3f(size, size, size); + + /* -X face */ + glNormal3f(-1, 0, 0); + glVertex3f(-size, size, size); + glVertex3f(-size, size, -size); + glVertex3f(-size, -size, -size); + glVertex3f(-size, -size, size); + + /* +Y face */ + glNormal3f(0, 1, 0); + glVertex3f(-size, size, size); + glVertex3f( size, size, size); + glVertex3f( size, size, -size); + glVertex3f(-size, size, -size); + + /* -Y face */ + glNormal3f(0, -1, 0); + glVertex3f(-size, -size, -size); + glVertex3f( size, -size, -size); + glVertex3f( size, -size, size); + glVertex3f(-size, -size, size); + + /* +Z face */ + glNormal3f(0, 0, 1); + glVertex3f(-size, -size, size); + glVertex3f( size, -size, size); + glVertex3f( size, size, size); + glVertex3f(-size, size, size); + + /* -Z face */ + glNormal3f(0, 0, -1); + glVertex3f(-size, size, -size); + glVertex3f( size, size, -size); + glVertex3f( size, -size, -size); + glVertex3f(-size, -size, -size); + + glEnd(); +} + + + /** * Draw red/green gradient across bottom of image. * Read pixels to check deltas. @@ -66,7 +181,9 @@ render_image(void) static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 }; static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 }; static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 }; +#if 0 static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 }; +#endif static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); @@ -106,36 +223,41 @@ render_image(void) glTranslatef(-1.5, 0.5, 0.0); glRotatef(90.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); + Torus(0.275, 0.85, 20, 20); glPopMatrix(); glPushMatrix(); glTranslatef(-1.5, -0.5, 0.0); glRotatef(270.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glutSolidCone(1.0, 2.0, 16, 1); + Cone(1.0, 2.0, 16, 1); glPopMatrix(); glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); + glTranslatef(0.95, 0.0, -0.8); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); + glLineWidth(2.0); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + Sphere(1.2, 20, 20); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPopMatrix(); +#if 0 glPushMatrix(); glTranslatef(0.75, 0.0, 1.3); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat ); glutWireTeapot(1.0); glPopMatrix(); +#endif glPushMatrix(); - glTranslatef(-0.5, 0.0, 2.5); + glTranslatef(-0.25, 0.0, 2.5); glRotatef(40, 0, 1, 0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_CULL_FACE); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat ); - glutSolidCube(1.0); + Cube(1.0); glDisable(GL_BLEND); glDisable(GL_CULL_FACE); glPopMatrix(); @@ -270,6 +392,8 @@ test(GLenum type, GLint bits, const char *filename) /* Bind the buffer to the context and make it current */ if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) { printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits); + free(buffer); + OSMesaDestroyContext(ctx); return 0; } @@ -320,6 +444,8 @@ test(GLenum type, GLint bits, const char *filename) OSMesaDestroyContext(ctx); + free(buffer); + return 1; }