From: Brian Ho Date: Fri, 24 Apr 2020 19:20:10 +0000 (-0700) Subject: turnip: Update VFD_CONTROL with tess system values X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8cb226b2588edbe67488d23a3425a78e78152004;p=mesa.git turnip: Update VFD_CONTROL with tess system values Support for TessCoord, PatchID, TCSHeader. Part-of: --- diff --git a/src/freedreno/vulkan/tu_clear_blit.c b/src/freedreno/vulkan/tu_clear_blit.c index c452d7e8f05..d17b990f491 100644 --- a/src/freedreno/vulkan/tu_clear_blit.c +++ b/src/freedreno/vulkan/tu_clear_blit.c @@ -517,7 +517,7 @@ r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, bool blit, uint32_t num_ tu_cs_emit_regs(cs, A6XX_PC_PRIMITIVE_CNTL_0()); tu_cs_emit_regs(cs, A6XX_VFD_CONTROL_0()); - tu6_emit_vpc(cs, &vs, gs, &fs, NULL); + tu6_emit_vpc(cs, &vs, NULL, NULL, gs, &fs, NULL); /* REPL_MODE for varying with RECTLIST (2 vertices only) */ tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0)); diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c index 5e21b6031fa..a0c11b679ab 100644 --- a/src/freedreno/vulkan/tu_pipeline.c +++ b/src/freedreno/vulkan/tu_pipeline.c @@ -494,6 +494,8 @@ tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader, static void tu6_emit_vs_system_values(struct tu_cs *cs, const struct ir3_shader_variant *vs, + const struct ir3_shader_variant *hs, + const struct ir3_shader_variant *ds, const struct ir3_shader_variant *gs, bool primid_passthru) { @@ -501,6 +503,21 @@ tu6_emit_vs_system_values(struct tu_cs *cs, ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID); const uint32_t instanceid_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID); + const uint32_t tess_coord_x_regid = hs ? + ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD) : + regid(63, 0); + const uint32_t tess_coord_y_regid = VALIDREG(tess_coord_x_regid) ? + tess_coord_x_regid + 1 : + regid(63, 0); + const uint32_t hs_patch_regid = hs ? + ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID) : + regid(63, 0); + const uint32_t ds_patch_regid = hs ? + ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID) : + regid(63, 0); + const uint32_t hs_invocation_regid = hs ? + ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3) : + regid(63, 0); const uint32_t primitiveid_regid = gs ? ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) : regid(63, 0); @@ -513,8 +530,12 @@ tu6_emit_vs_system_values(struct tu_cs *cs, A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) | A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) | 0xfc000000); - tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */ - tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */ + tu_cs_emit(cs, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) | + A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid)); + tu_cs_emit(cs, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) | + A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) | + A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) | + 0xfc); tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */ tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) | 0xfc00); /* VFD_CONTROL_5 */ @@ -652,7 +673,9 @@ tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base, static void tu6_emit_link_map(struct tu_cs *cs, const struct ir3_shader_variant *producer, - const struct ir3_shader_variant *consumer) { + const struct ir3_shader_variant *consumer, + enum a6xx_state_block sb) +{ const struct ir3_const_state *const_state = ir3_const_state(consumer); uint32_t base = const_state->offsets.primitive_map; uint32_t patch_locs[MAX_VARYING] = { }, num_loc; @@ -663,8 +686,8 @@ tu6_emit_link_map(struct tu_cs *cs, if (size <= 0) return; - tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, - size, patch_locs); + tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, sb, 0, size, + patch_locs); } static uint16_t @@ -684,11 +707,20 @@ gl_primitive_to_tess(uint16_t primitive) { void tu6_emit_vpc(struct tu_cs *cs, const struct ir3_shader_variant *vs, + const struct ir3_shader_variant *hs, + const struct ir3_shader_variant *ds, const struct ir3_shader_variant *gs, const struct ir3_shader_variant *fs, struct tu_streamout_state *tf) { - const struct ir3_shader_variant *last_shader = gs ?: vs; + const struct ir3_shader_variant *last_shader; + if (gs) { + last_shader = gs; + } else if (hs) { + last_shader = ds; + } else { + last_shader = vs; + } struct ir3_shader_linkage linkage = { .primid_loc = 0xff }; if (fs) ir3_link_shaders(&linkage, last_shader, fs, true); @@ -700,7 +732,7 @@ tu6_emit_vpc(struct tu_cs *cs, * passthrough needs to be enabled. */ bool primid_passthru = linkage.primid_loc != 0xff; - tu6_emit_vs_system_values(cs, vs, gs, primid_passthru); + tu6_emit_vs_system_values(cs, vs, hs, ds, gs, primid_passthru); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4); tu_cs_emit(cs, ~linkage.varmask[0]); @@ -749,12 +781,16 @@ tu6_emit_vpc(struct tu_cs *cs, if (gs) tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count); + else if (hs) + tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_OUT_REG(0), sp_out_count); else tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count); tu_cs_emit_array(cs, sp_out, sp_out_count); if (gs) tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count); + else if (hs) + tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_VPC_DST_REG(0), sp_vpc_dst_count); else tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count); tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count); @@ -770,14 +806,100 @@ tu6_emit_vpc(struct tu_cs *cs, tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1); tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) | - A6XX_VPC_PACK_PSIZELOC(pointsize_loc) | - A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc)); + A6XX_VPC_PACK_PSIZELOC(pointsize_loc) | + A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc)); + + if (hs) { + shader_info *hs_info = &hs->shader->nir->info; + tu_cs_emit_pkt4(cs, REG_A6XX_PC_TESS_NUM_VERTEX, 1); + tu_cs_emit(cs, hs_info->tess.tcs_vertices_out); + + /* Total attribute slots in HS incoming patch. */ + tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9801, 1); + tu_cs_emit(cs, + hs_info->tess.tcs_vertices_out * vs->output_size / 4); + + tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1); + tu_cs_emit(cs, vs->output_size); + /* In SPIR-V generated from GLSL, the tessellation primitive params are + * are specified in the tess eval shader, but in SPIR-V generated from + * HLSL, they are specified in the tess control shader. */ + shader_info *tess_info = + ds->shader->nir->info.tess.spacing == TESS_SPACING_UNSPECIFIED ? + &hs->shader->nir->info : &ds->shader->nir->info; + tu_cs_emit_pkt4(cs, REG_A6XX_PC_TESS_CNTL, 1); + uint32_t output; + if (tess_info->tess.point_mode) + output = TESS_POINTS; + else if (tess_info->tess.primitive_mode == GL_ISOLINES) + output = TESS_LINES; + else if (tess_info->tess.ccw) + output = TESS_CCW_TRIS; + else + output = TESS_CW_TRIS; + + enum a6xx_tess_spacing spacing; + switch (tess_info->tess.spacing) { + case TESS_SPACING_EQUAL: + spacing = TESS_EQUAL; + break; + case TESS_SPACING_FRACTIONAL_ODD: + spacing = TESS_FRACTIONAL_ODD; + break; + case TESS_SPACING_FRACTIONAL_EVEN: + spacing = TESS_FRACTIONAL_EVEN; + break; + case TESS_SPACING_UNSPECIFIED: + default: + unreachable("invalid tess spacing"); + } + tu_cs_emit(cs, A6XX_PC_TESS_CNTL_SPACING(spacing) | + A6XX_PC_TESS_CNTL_OUTPUT(output)); + + /* xxx: Misc tess unknowns: */ + tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9103, 1); + tu_cs_emit(cs, 0x00ffff00); + + tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9106, 1); + tu_cs_emit(cs, 0x0000ffff); + + tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809D, 1); + tu_cs_emit(cs, 0x0); + + tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8002, 1); + tu_cs_emit(cs, 0x0); + + tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1); + tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) | + A6XX_VPC_PACK_PSIZELOC(255) | + A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc)); + + tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_3, 1); + tu_cs_emit(cs, A6XX_VPC_PACK_3_POSITIONLOC(position_loc) | + A6XX_VPC_PACK_3_PSIZELOC(pointsize_loc) | + A6XX_VPC_PACK_3_STRIDE_IN_VPC(linkage.max_loc)); + + tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1); + tu_cs_emit(cs, A6XX_SP_DS_PRIMITIVE_CNTL_DSOUT(linkage.cnt)); + + tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_4, 1); + tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_4_STRIDE_IN_VPC(linkage.max_loc) | + CONDREG(pointsize_regid, 0x100)); + + tu6_emit_link_map(cs, vs, hs, SB6_HS_SHADER); + tu6_emit_link_map(cs, hs, ds, SB6_DS_SHADER); + } + if (gs) { uint32_t vertices_out, invocations, output, vec4_size; /* this detects the tu_clear_blit path, which doesn't set ->nir */ if (gs->shader->nir) { - tu6_emit_link_map(cs, vs, gs); + if (hs) { + tu6_emit_link_map(cs, ds, gs, SB6_GS_SHADER); + } else { + tu6_emit_link_map(cs, vs, gs, SB6_GS_SHADER); + } vertices_out = gs->shader->nir->info.gs.vertices_out - 1; output = gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive); invocations = gs->shader->nir->info.gs.invocations - 1; @@ -1233,7 +1355,7 @@ tu6_emit_program(struct tu_cs *cs, tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1); tu_cs_emit(cs, 0); - tu6_emit_vpc(cs, vs, gs, fs, tf); + tu6_emit_vpc(cs, vs, hs, ds, gs, fs, tf); tu6_emit_vpc_varying_modes(cs, fs); if (fs) { diff --git a/src/freedreno/vulkan/tu_private.h b/src/freedreno/vulkan/tu_private.h index 153184f5999..ab7cdc65491 100644 --- a/src/freedreno/vulkan/tu_private.h +++ b/src/freedreno/vulkan/tu_private.h @@ -1161,6 +1161,8 @@ tu6_emit_xs_config(struct tu_cs *cs, void tu6_emit_vpc(struct tu_cs *cs, const struct ir3_shader_variant *vs, + const struct ir3_shader_variant *hs, + const struct ir3_shader_variant *ds, const struct ir3_shader_variant *gs, const struct ir3_shader_variant *fs, struct tu_streamout_state *tf);