From: Emil Velikov Date: Wed, 29 Nov 2017 15:21:03 +0000 (+0000) Subject: docs/specs: annotate MESA_set_3dfx_mode as obsolete X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8d58e9b2cfe7f76a603884044ee4d6acff9886f1;p=mesa.git docs/specs: annotate MESA_set_3dfx_mode as obsolete Aimed to work with Glide, which hasn't been a thing in over 10 years. There are no drivers that implement it, so annotate it as obsolete v2: Move the extension to OLD/ Signed-off-by: Emil Velikov Reviewed-by: Brian Paul (v1) Reviewed-by: Adam Jackson (v1) Reviewed-by: Ian Romanick --- diff --git a/docs/extensions.html b/docs/extensions.html index 1fbd35d9dda..e4e9ab1f1a8 100644 --- a/docs/extensions.html +++ b/docs/extensions.html @@ -33,7 +33,7 @@ The specifications follow.
  • MESA_program_debug.spec (obsolete)
  • MESA_release_buffers.spec
  • MESA_resize_buffers.spec (obsolete) -
  • MESA_set_3dfx_mode.spec +
  • MESA_set_3dfx_mode.spec
  • MESA_shader_debug.spec
  • MESA_sprite_point.spec (obsolete)
  • MESA_swap_control.spec diff --git a/docs/specs/MESA_set_3dfx_mode.spec b/docs/specs/MESA_set_3dfx_mode.spec deleted file mode 100644 index 06d97ca021f..00000000000 --- a/docs/specs/MESA_set_3dfx_mode.spec +++ /dev/null @@ -1,85 +0,0 @@ -Name - - MESA_set_3dfx_mode - -Name Strings - - GLX_MESA_set_3dfx_mode - -Contact - - Brian Paul (brian.paul 'at' tungstengraphics.com) - -Status - - Shipping since Mesa 2.6 in February, 1998. - -Version - - Last Modified Date: 8 June 2000 - -Number - - 218 - -Dependencies - - OpenGL 1.0 or later is required. - GLX 1.0 or later is required. - -Overview - - The Mesa Glide driver allows full-screen rendering or rendering into - an X window. The glXSet3DfxModeMESA() function allows an application - to switch between full-screen and windowed rendering. - -IP Status - - Open-source; freely implementable. - -Issues - - None. - -New Procedures and Functions - - GLboolean glXSet3DfxModeMESA( GLint mode ); - -New Tokens - - GLX_3DFX_WINDOW_MODE_MESA 0x1 - GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - -Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) - - The Mesa Glide device driver allows either rendering in full-screen - mode or rendering into an X window. An application can switch between - full-screen and window rendering with the command: - - GLboolean glXSet3DfxModeMESA( GLint mode ); - - may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window - rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode. - - GL_TRUE is returned if is valid and the operation completed - normally. GL_FALSE is returned if is invalid or if the Glide - driver is not being used. - - Note that only one drawable and context can be created at any given - time with the Mesa Glide driver. - -GLX Protocol - - None since this is a client-side extension. - -Errors - - None. - -New State - - None. - -Revision History - - 8 June 2000 - initial specification diff --git a/docs/specs/OLD/MESA_set_3dfx_mode.spec b/docs/specs/OLD/MESA_set_3dfx_mode.spec new file mode 100644 index 00000000000..e4eea2a7cb4 --- /dev/null +++ b/docs/specs/OLD/MESA_set_3dfx_mode.spec @@ -0,0 +1,85 @@ +Name + + MESA_set_3dfx_mode + +Name Strings + + GLX_MESA_set_3dfx_mode + +Contact + + Brian Paul (brian.paul 'at' tungstengraphics.com) + +Status + + Obsolete. + +Version + + Last Modified Date: 8 June 2000 + +Number + + 218 + +Dependencies + + OpenGL 1.0 or later is required. + GLX 1.0 or later is required. + +Overview + + The Mesa Glide driver allows full-screen rendering or rendering into + an X window. The glXSet3DfxModeMESA() function allows an application + to switch between full-screen and windowed rendering. + +IP Status + + Open-source; freely implementable. + +Issues + + None. + +New Procedures and Functions + + GLboolean glXSet3DfxModeMESA( GLint mode ); + +New Tokens + + GLX_3DFX_WINDOW_MODE_MESA 0x1 + GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) + + The Mesa Glide device driver allows either rendering in full-screen + mode or rendering into an X window. An application can switch between + full-screen and window rendering with the command: + + GLboolean glXSet3DfxModeMESA( GLint mode ); + + may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window + rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode. + + GL_TRUE is returned if is valid and the operation completed + normally. GL_FALSE is returned if is invalid or if the Glide + driver is not being used. + + Note that only one drawable and context can be created at any given + time with the Mesa Glide driver. + +GLX Protocol + + None since this is a client-side extension. + +Errors + + None. + +New State + + None. + +Revision History + + 8 June 2000 - initial specification