From: Bartosz Tomczyk Date: Thu, 30 Mar 2017 20:31:09 +0000 (+0200) Subject: mesa/glthread: Call unmarshal_batch directly in glthread_finish X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8d919ba3846aa5cd9dc85e0bdb98e71292ed9c97;p=mesa.git mesa/glthread: Call unmarshal_batch directly in glthread_finish Call it directly when batch queue is empty. This avoids costly thread synchronisation. This commit improves performance of games that have previously regressed with mesa_glthread=true. Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index 06115b916db..3f07c420d47 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -194,16 +194,12 @@ _mesa_glthread_restore_dispatch(struct gl_context *ctx) } } -void -_mesa_glthread_flush_batch(struct gl_context *ctx) +static void +_mesa_glthread_flush_batch_locked(struct gl_context *ctx) { struct glthread_state *glthread = ctx->GLThread; - struct glthread_batch *batch; + struct glthread_batch *batch = glthread->batch; - if (!glthread) - return; - - batch = glthread->batch; if (!batch->used) return; @@ -223,10 +219,26 @@ _mesa_glthread_flush_batch(struct gl_context *ctx) return; } - pthread_mutex_lock(&glthread->mutex); *glthread->batch_queue_tail = batch; glthread->batch_queue_tail = &batch->next; pthread_cond_broadcast(&glthread->new_work); +} + +void +_mesa_glthread_flush_batch(struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + struct glthread_batch *batch; + + if (!glthread) + return; + + batch = glthread->batch; + if (!batch->used) + return; + + pthread_mutex_lock(&glthread->mutex); + _mesa_glthread_flush_batch_locked(ctx); pthread_mutex_unlock(&glthread->mutex); } @@ -252,12 +264,20 @@ _mesa_glthread_finish(struct gl_context *ctx) if (pthread_self() == glthread->thread) return; - _mesa_glthread_flush_batch(ctx); - pthread_mutex_lock(&glthread->mutex); - while (glthread->batch_queue || glthread->busy) - pthread_cond_wait(&glthread->work_done, &glthread->mutex); + if (!(glthread->batch_queue || glthread->busy)) { + if (glthread->batch && glthread->batch->used) { + struct _glapi_table *dispatch = _glapi_get_dispatch(); + glthread_unmarshal_batch(ctx, glthread->batch); + _glapi_set_dispatch(dispatch); + glthread_allocate_batch(ctx); + } + } else { + _mesa_glthread_flush_batch_locked(ctx); + while (glthread->batch_queue || glthread->busy) + pthread_cond_wait(&glthread->work_done, &glthread->mutex); + } pthread_mutex_unlock(&glthread->mutex); }