From: Brian Date: Wed, 11 Jul 2007 19:12:33 +0000 (-0600) Subject: remove glDepthFunc(GL_LEQUAL) change from prev commit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8db689350d9789a754c59b00f68b53f5a7e978ee;p=mesa.git remove glDepthFunc(GL_LEQUAL) change from prev commit --- diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c index 7ef96928525..d5db21469e6 100644 --- a/progs/trivial/quad-offset-units.c +++ b/progs/trivial/quad-offset-units.c @@ -75,14 +75,6 @@ static void Draw(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); - /* - * Because of clamping, the Z values of the first polygon may - * be 1.0 (the same as the clear value) so nothing would be - * drawn if the depth func is GL_LESS. Set it to GL_LEQUAL - * so we can see polygons with Z==1. - */ - glDepthFunc(GL_LEQUAL); - /* red: offset back */ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0, 4);