From: Alejandro PiƱeiro Date: Thu, 4 Jan 2018 15:51:19 +0000 (+0100) Subject: glsl/standalone: set MaxUniformBufferBindings X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8dcf131f04cf0fd540de127481985010ae61a4ea;p=mesa.git glsl/standalone: set MaxUniformBufferBindings Used to handle how many ubo you can define on the context. Minimimum defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL 4.6 (12 per stage at each moment). Reviewed-by: Ian Romanick --- diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 85e94a1095b..5035cbdce45 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -229,6 +229,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -262,6 +263,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -303,6 +305,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 0; ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;