From: Dave Airlie Date: Fri, 16 Mar 2018 05:57:11 +0000 (+0000) Subject: radv: handle exporting view index to fragment shader. (v1.1) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8f052a3e257a61240cb311032497d016278117a8;p=mesa.git radv: handle exporting view index to fragment shader. (v1.1) The fragment shader was trying to read this, but nothing was exporting it from the vertex shader. This handles it like the prim id export. Fixes: dEQP-VK.multiview.secondary_cmd_buffer.* dEQP-VK.multiview.index.fragment_shader.* v1.1: updated to use 0x1 (Samuel) Fixes: e3265c10c89 (radv: Implement multiview draws.) Reviewed-by: Samuel Pitoiset Signed-off-by: Dave Airlie --- diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index cedcd38b3a2..7379f348d84 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -2183,7 +2183,7 @@ radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan) static void handle_vs_outputs_post(struct radv_shader_context *ctx, - bool export_prim_id, + bool export_prim_id, bool export_layer_id, struct radv_vs_output_info *outinfo) { uint32_t param_count = 0; @@ -2363,6 +2363,18 @@ handle_vs_outputs_post(struct radv_shader_context *ctx, outinfo->export_prim_id = true; } + if (export_layer_id) { + LLVMValueRef values[4]; + + values[0] = layer_value; + for (unsigned j = 1; j < 4; j++) + values[j] = ctx->ac.f32_0; + + radv_export_param(ctx, param_count, values, 0x1); + + outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++; + } + outinfo->pos_exports = num_pos_exports; outinfo->param_exports = param_count; } @@ -2825,6 +2837,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info); else handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id, + ctx->options->key.vs.export_layer_id, &ctx->shader_info->vs.outinfo); break; case MESA_SHADER_FRAGMENT: @@ -2841,6 +2854,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info); else handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id, + ctx->options->key.tes.export_layer_id, &ctx->shader_info->tes.outinfo); break; default: @@ -3439,7 +3453,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx) } idx += slot_inc; } - handle_vs_outputs_post(ctx, false, &ctx->shader_info->vs.outinfo); + handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo); } void diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 52a6d23718e..89c5e699414 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1718,8 +1718,12 @@ void radv_create_shaders(struct radv_pipeline *pipeline, /* TODO: These are no longer used as keys we should refactor this */ keys[MESA_SHADER_VERTEX].vs.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; + keys[MESA_SHADER_VERTEX].vs.export_layer_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; + keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; } if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) { diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index 40e92b52f38..ae30d6125b1 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -58,11 +58,13 @@ struct radv_vs_variant_key { uint32_t as_es:1; uint32_t as_ls:1; uint32_t export_prim_id:1; + uint32_t export_layer_id:1; }; struct radv_tes_variant_key { uint32_t as_es:1; uint32_t export_prim_id:1; + uint32_t export_layer_id:1; uint8_t num_patches; uint8_t tcs_num_outputs; }; diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index ded3281516d..7208bd2f587 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -90,6 +90,8 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, break; case nir_intrinsic_load_view_index: info->needs_multiview_view_index = true; + if (nir->info.stage == MESA_SHADER_FRAGMENT) + info->ps.layer_input = true; break; case nir_intrinsic_load_invocation_id: info->uses_invocation_id = true;