From: Paul Berry Date: Sun, 7 Jul 2013 18:47:22 +0000 (-0700) Subject: glsl ES: Fix magnitude of gl_MaxVertexUniformVectors. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d;p=mesa.git glsl ES: Fix magnitude of gl_MaxVertexUniformVectors. Previously, we set it equal to MaxVertexUniformComponents. It should be MaxVertexUniformComponents / 4. NOTE: This is a candidate for the stable branches. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Ian Romanick Reviewed-by: Matt Turner --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index f4ac20543b8..58019c6e45b 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", - state->Const.MaxVertexUniformComponents); + state->Const.MaxVertexUniformComponents / 4); add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", state->Const.MaxVertexTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",