From: Jason Ekstrand Date: Fri, 4 Dec 2015 19:08:37 +0000 (-0800) Subject: vk: Update the README for 0.210.1 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8f722c2fa3d651a73cb9de2d4578b09a1b686bd0;p=mesa.git vk: Update the README for 0.210.1 --- diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt index f89314ed2fb..29aea0aaf73 100644 --- a/README.intel-vulkan.txt +++ b/README.intel-vulkan.txt @@ -1,6 +1,6 @@ Intel's Open Source Vulkan Driver -Vulkan API Version: 0.170.2 -SPIR-V Version: 32 +Vulkan API Version: 0.210.1 +SPIR-V Version: 1.0 Intro ===== @@ -36,7 +36,12 @@ Chad Versace Supported Hardware ================== - Broadwell, main development focus -- Ivybridge, early experimental support +- Ivybridge +- Sky Lake +- Haswell +- Bay Trail +- Cherryview +- Broxton Supported OS Platforms @@ -104,9 +109,10 @@ Supported Features: - Index buffers, instanced draw, indirect draw - Nested command buffers - Consumes SPIR-V (no GLSL "backdoor") - - Fragment, vertex, and geometry shaders + - Fragment, vertex, geometry, and compute shaders - Uniform buffers, sampled images, dynamic uniform buffers - - Push constants (to the extent they're supported by SPIR-V v32) + - Shader storage buffers + - Push constants (VS and FS only) - Color, depth and stencil attachments - 1D, 2D, 3D textures, texture arrays - Memory barrier @@ -118,10 +124,10 @@ Supported Features: - Occlution query and timestamps Unsupported Features: - - Shader storage buffers - Shader specialization - Storage images - - Compute and tesselation stages + - Tesselation shaders + - Push constants in GS and CS (and VS on HSW and prior) - Sparse resources - MSAA - VkkSemaphore and VkEvent