From: Brian Paul Date: Thu, 17 May 2018 19:38:05 +0000 (-0600) Subject: tgsi: fix incorrect tgsi_shader_info::num_tokens computation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8fde9429c36b75d9e5afec4e221aff9b47db54f6;p=mesa.git tgsi: fix incorrect tgsi_shader_info::num_tokens computation We were incrementing num_tokens in each loop iteration while parsing the shader. But each call to tgsi_parse_token() can consume more than one token (and often does). Instead, just call the tgsi_num_tokens() function. Luckily, this issue doesn't seem to effect any current users of this field (llvmpipe just checks for <= 1, for example). Reviewed-by: Neha Bhende Reviewed-by: Roland Scheidegger --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c index 18488d776e9..685a413c4e6 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.c +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c @@ -836,13 +836,12 @@ tgsi_scan_shader(const struct tgsi_token *tokens, procType == PIPE_SHADER_TESS_EVAL || procType == PIPE_SHADER_COMPUTE); info->processor = procType; + info->num_tokens = tgsi_num_tokens(parse.Tokens); /** ** Loop over incoming program tokens/instructions */ while (!tgsi_parse_end_of_tokens(&parse)) { - info->num_tokens++; - tgsi_parse_token( &parse ); switch( parse.FullToken.Token.Type ) {