From: Ian Romanick Date: Wed, 14 Jul 2010 00:36:13 +0000 (-0700) Subject: linker: First bits of intrastage, intershader function linking X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=8fe8a814b0c746f0f655a67f8755f9dee858d230;p=mesa.git linker: First bits of intrastage, intershader function linking This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables. --- diff --git a/src/glsl/Makefile b/src/glsl/Makefile index c09735dff61..497f6ca1a0c 100644 --- a/src/glsl/Makefile +++ b/src/glsl/Makefile @@ -53,6 +53,7 @@ CXX_SOURCES = \ ir_vec_index_to_cond_assign.cpp \ ir_vec_index_to_swizzle.cpp \ linker.cpp \ + link_functions.cpp \ s_expression.cpp LIBS = \ diff --git a/src/glsl/link_functions.cpp b/src/glsl/link_functions.cpp new file mode 100644 index 00000000000..35bd22350d5 --- /dev/null +++ b/src/glsl/link_functions.cpp @@ -0,0 +1,176 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include + +extern "C" { +#include +} + +#include "main/mtypes.h" +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ir.h" +#include "program.h" +#include "hash_table.h" +#include "linker.h" + +class call_link_visitor : public ir_hierarchical_visitor { +public: + call_link_visitor(gl_shader_program *prog, gl_shader **shader_list, + unsigned num_shaders) + { + this->prog = prog; + this->shader_list = shader_list; + this->num_shaders = num_shaders; + this->success = true; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + /* If the function call references a function signature that does not + * have a definition, try to find the definition in one of the other + * shaders. + */ + ir_function_signature *callee = + const_cast(ir->get_callee()); + assert(callee != NULL); + + if (callee->is_defined) + /* FINISHME: Do children need to be processed, or are all parameters + * FINISHME: with function calls already flattend? + */ + return visit_continue; + + const char *const name = callee->function_name(); + + ir_function_signature *sig = const_cast + (this->find_matching_signature(name, &ir->actual_parameters)); + if (sig == NULL) { + /* FINISHME: Log the full signature of unresolved function. + */ + linker_error_printf(this->prog, "unresolved reference to function " + "`%s'\n", name); + this->success = false; + return visit_stop; + } + + /* Create an in-place clone of the function definition. This multistep + * process introduces some complexity here, but it has some advantages. + * The parameter list and the and function body are cloned separately. + * The clone of the parameter list is used to prime the hashtable used + * to replace variable references in the cloned body. + * + * The big advantage is that the ir_function_signature does not change. + * This means that we don't have to process the rest of the IR tree to + * patch ir_call nodes. In addition, there is no way to remove or replace + * signature stored in a function. One could easily be added, but this + * avoids the need. + */ + struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + exec_list formal_parameters; + foreach_list_const(node, &sig->parameters) { + const ir_instruction *const original = (ir_instruction *) node; + assert(const_cast(original)->as_variable()); + + ir_instruction *copy = original->clone(ht); + formal_parameters.push_tail(copy); + } + + callee->replace_parameters(&formal_parameters); + + assert(callee->body.is_empty()); + foreach_list_const(node, &sig->body) { + const ir_instruction *const original = (ir_instruction *) node; + + ir_instruction *copy = original->clone(ht); + callee->body.push_tail(copy); + } + + callee->is_defined = true; + + /* FINISHME: Patch references inside the function to things outside the + * FINISHME: function (i.e., function calls and global variables). + */ + + hash_table_dtor(ht); + + return visit_continue; + } + + /** Was function linking successful? */ + bool success; + +private: + /** + * Shader program being linked + * + * This is only used for logging error messages. + */ + gl_shader_program *prog; + + /** List of shaders available for linking. */ + gl_shader **shader_list; + + /** Number of shaders available for linking. */ + unsigned num_shaders; + + /** + * Searches all shaders for a particular function definition + */ + const ir_function_signature * + find_matching_signature(const char *name, exec_list *actual_parameters) + { + for (unsigned i = 0; i < this->num_shaders; i++) { + ir_function *const f = + this->shader_list[i]->symbols->get_function(name); + + if (f == NULL) + continue; + + const ir_function_signature *sig = + f->matching_signature(actual_parameters); + + if ((sig == NULL) || !sig->is_defined) + continue; + + return sig; + } + + return NULL; + } +}; + + +bool +link_function_calls(gl_shader_program *prog, gl_shader *main, + gl_shader **shader_list, unsigned num_shaders) +{ + call_link_visitor v(prog, shader_list, num_shaders); + + v.run(main->ir); + return v.success; +} diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 155c9d40b32..f7c178e9677 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -77,6 +77,7 @@ extern "C" { #include "program.h" #include "hash_table.h" #include "shader_api.h" +#include "linker.h" /** * Visitor that determines whether or not a variable is ever written. @@ -699,6 +700,7 @@ link_intrastage_shaders(struct gl_shader_program *prog, /* Resolve initializers for global variables in the linked shader. */ + link_function_calls(prog, linked, shader_list, num_shaders); return linked; } diff --git a/src/glsl/linker.h b/src/glsl/linker.h new file mode 100644 index 00000000000..a8ce16a7ec1 --- /dev/null +++ b/src/glsl/linker.h @@ -0,0 +1,35 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_LINKER_H +#define GLSL_LINKER_H + +extern void +linker_error_printf(gl_shader_program *prog, const char *fmt, ...); + +extern bool +link_function_calls(gl_shader_program *prog, gl_shader *main, + gl_shader **shader_list, unsigned num_shaders); + +#endif /* GLSL_LINKER_H */