From: Vinson Lee Date: Mon, 29 Mar 2010 21:56:12 +0000 (-0700) Subject: progs/glsl: Add workarounds for Apple GLSL compiler crash. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=90075f34e24a6d6c16198c5b99fb25d713910e8a;p=mesa.git progs/glsl: Add workarounds for Apple GLSL compiler crash. fsraytrace and vsraytrace were crashing on Mac OS X 10.6.3 in the Apple GLSL compiler function TPPStreamCompiler::assignOperands. Removing some const qualifers made the crashes go away. --- diff --git a/progs/glsl/fsraytrace.c b/progs/glsl/fsraytrace.c index dcfc1949874..af72a99099d 100644 --- a/progs/glsl/fsraytrace.c +++ b/progs/glsl/fsraytrace.c @@ -76,10 +76,17 @@ static const char* fsSource = " vec3 n; \n" "}; \n" " \n" +#ifdef __APPLE__ + "Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" + "Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" + "Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" + "Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#else "const Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" "const Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" "const Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" "const Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#endif " \n" "// Mesa intel gen4 generates \"unsupported IR in fragment shader 13\" for\n" "// sqrt, let's work around. \n" diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c index 67832b8a46d..64d928883ed 100644 --- a/progs/glsl/vsraytrace.c +++ b/progs/glsl/vsraytrace.c @@ -64,10 +64,17 @@ static const char* vsSource = " vec3 n; \n" "}; \n" " \n" +#ifdef __APPLE__ + "Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" + "Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" + "Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" + "Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#else "const Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" "const Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" "const Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" "const Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#endif " \n" "// Mesa intel gen4 generates \"unsupported IR in fragment shader 13\" for\n" "// sqrt, let's work around. \n"