From: Gregory Hainaut Date: Sun, 25 Oct 2015 14:01:36 +0000 (+0100) Subject: glsl: avoid linker and user varying location to overlap X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9108a785a0fc6bb47ca577d2e2bdcf3728fead43;p=mesa.git glsl: avoid linker and user varying location to overlap Current behavior on the interface matching: layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user out1; // Assigned to VARYING_SLOT_VAR0 by the linker New behavior on the interface matching: layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user out1; // Assigned to VARYING_SLOT_VAR1 by the linker v4: * Fix variable name in assert Signed-off-by: Gregory Hainaut Reviewed-by: Timothy Arceri --- diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 7e77a675db1..c0b4b3e820c 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -766,7 +766,7 @@ public: gl_shader_stage consumer_stage); ~varying_matches(); void record(ir_variable *producer_var, ir_variable *consumer_var); - unsigned assign_locations(); + unsigned assign_locations(uint64_t reserved_slots); void store_locations() const; private: @@ -986,7 +986,7 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) * passed to varying_matches::record(). */ unsigned -varying_matches::assign_locations() +varying_matches::assign_locations(uint64_t reserved_slots) { /* Sort varying matches into an order that makes them easy to pack. */ qsort(this->matches, this->num_matches, sizeof(*this->matches), @@ -1013,6 +1013,10 @@ varying_matches::assign_locations() != this->matches[i].packing_class) { *location = ALIGN(*location, 4); } + while ((*location < MAX_VARYING * 4u) && + (reserved_slots & (1u << *location / 4u))) { + *location = ALIGN(*location + 1, 4); + } this->matches[i].generic_location = *location; @@ -1375,6 +1379,38 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) } } +/** + * Generate a bitfield map of the explicit locations for shader varyings. + * + * In theory a 32 bits value will be enough but a 64 bits value is future proof. + */ +uint64_t +reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) +{ + assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); + assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */ + + uint64_t slots = 0; + int var_slot; + + if (!stage) + return slots; + + foreach_in_list(ir_instruction, node, stage->ir) { + ir_variable *const var = node->as_variable(); + + if (var == NULL || var->data.mode != io_mode || !var->data.explicit_location) + continue; + + var_slot = var->data.location - VARYING_SLOT_VAR0; + if (var_slot >= 0 && var_slot < MAX_VARYING) + slots |= 1u << var_slot; + } + + return slots; +} + + /** * Assign locations for all variables that are produced in one pipeline stage * (the "producer") and consumed in the next stage (the "consumer"). @@ -1550,7 +1586,11 @@ assign_varying_locations(struct gl_context *ctx, matches.record(matched_candidate->toplevel_var, NULL); } - const unsigned slots_used = matches.assign_locations(); + const uint64_t reserved_slots = + reserved_varying_slot(producer, ir_var_shader_out) | + reserved_varying_slot(consumer, ir_var_shader_in); + + const unsigned slots_used = matches.assign_locations(reserved_slots); matches.store_locations(); for (unsigned i = 0; i < num_tfeedback_decls; ++i) {